Real-Time Synthetic Video Streaming With GPU-Memory Encoding

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Solution Overview

Problem

Existing real-time synthetic media generation systems face challenges in achieving low latency and high quality video transmission without significant resource usage, particularly in two-way interactions, due to limitations in encoding techniques and hardware encoders like NVenc API.

Innovation Solution

A system architecture that utilizes GPU memory for direct output to encoding, avoids hard-disk storage, employs P frames for low motion video, and sends IDR frames only under specific conditions, along with client-side post-processing, to optimize video quality and reduce latency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If hardware encoders like NVenc API are used for real-time encoding, then encoding speed is improved, but video quality deteriorates

Engineering Contradiction:
Improveencoding speedVSAvoidvideo quality
Core Design Contradiction:
SpeedVSManufacturing precision

Solution Approach 1:

The patent segments the video encoding process into two distinct types of frames: IDR frames (independent refresh frames) and P frames (predictive frames). This segmentation allows different encoding strategies to be applied to different frame types, optimizing both quality and speed. IDR frames use higher quality encoding when needed, while P frames use faster encoding for low-motion content, resolving the contradiction between speed and quality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically switches between IDR and P frame encoding modes based on motion detection and content analysis. The encoder adapts its behavior in real-time, using hardware encoders for P frames (speed-optimized) and software encoders for IDR frames (quality-optimized), allowing the system to achieve both high speed and high quality depending on the specific content requirements.

Inventive Principle:
Principle #15Dynamics

2Manufacturing precision

If software encoders are used for high quality encoding, then video quality is improved, but encoding speed deteriorates

Engineering Contradiction:
Improvevideo qualityVSAvoidencoding speed
Core Design Contradiction:
Manufacturing precisionVSSpeed

Solution Approach 1:

By segmenting frames into IDR and P types, the system can selectively apply software encoding only when necessary (for IDR frames at key moments) while using hardware encoding for the majority of P frames, thus maintaining high quality where needed while achieving high speed for most content.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of always using high-quality software encoding, the system applies it partially only to IDR frames and only when motion thresholds are exceeded. This partial application of excessive encoding resources achieves the necessary quality without the performance penalty of continuously using software encoders.

Inventive Principle:
Principle #16Partial or excessive action

3Manufacturing precision

If frequent IDR frames are sent to maintain quality, then video quality is improved, but bandwidth consumption and latency increase

Engineering Contradiction:
Improvevideo qualityVSAvoidbandwidth consumption
Core Design Contradiction:
Manufacturing precisionVSQuantity of substance

Solution Approach 1:

The system uses periodic action by sending IDR frames only at specific intervals (when motion thresholds are exceeded or at key content transitions) rather than continuously. This periodic transmission of quality-optimized frames maintains video quality at critical moments while reducing overall bandwidth consumption and latency during low-motion periods.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system creates a copy of the video stream with different encoding characteristics (P frames) that can be transmitted more efficiently. By having both IDR and P frame copies available, the system can select the appropriate copy based on current conditions, reducing bandwidth usage while maintaining quality where needed.

Inventive Principle:
Principle #26Copying

4Quantity of substance

If hard-disk storage is used for video buffering, then storage capacity is improved, but latency and resource usage increase

Engineering Contradiction:
Improvestorage capacityVSAvoidlatency
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

The patent replaces the mechanical hard-disk storage system with a memory-based buffering approach using GPU and CPU memory. This substitution eliminates the mechanical read/write operations and associated latency, allowing for faster data access and processing while reducing overall system resource usage and improving real-time performance.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20260012689A1Optimized Transmission of Real-Time Synthetic Media
Publication Date: 2026.01.08 SAMSUNG ELECTRONICS CO LTD
  • US20260012689A1 patent drawing
  • US20260012689A1 patent drawing
  • US20260012689A1 patent drawing

AI summary

In one embodiment, a method includes generating, by a memory of a GPU of a server computing device, synthetic video content for a real-time video stream and encoding, by a memory of a GPU of the server computing device, the synthetic video content. The method further includes multiplexing, by a memory of a CPU of the server computing device, the encoded synthetic video content; and transmitting the multiplexed encoded synthetic video content from the server computing device to a client computing device, without storing (1) the generated synthetic video content (2) the encoded synthetic video content and (3) the multiplexed encoded synthetic video content in a hard-disk memory of the server computing device during the method.