System and method for integrating interactive objects and attraction experiences
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Solution Overview
Problem
Traditional storage techniques for interactive objects in entertainment environments can cause an undesirable disconnect between entertainment experiences and opportunities associated with these objects, limiting their functionality and personalization.
Innovation Solution
An entertainment system with dual storage areas and communicators configured to read information from interactive objects, a controller processes this data to determine personalized special effects based on guest profiles, ensuring seamless integration of interactive objects with ride show experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If traditional storage techniques are used for interactive objects, then the objects are securely stored and protected from loss, but the entertainment experience is disconnected and personalized interaction is lost
Solution Approach 1:
The system implements feedback by having communicators continuously monitor storage areas for interactive objects and relay their presence to the controller. This feedback loop enables the ride show system to adapt special effects in real-time based on detected objects, maintaining both secure storage and personalized entertainment integration.
Solution Approach 2:
The patent introduces communicators as intermediary devices between the storage areas and the controller. These communicators detect interactive objects and transmit information to the controller, which then coordinates special effects. This intermediary layer bridges the gap between secure storage and personalized entertainment experiences.
2Reliability
If interactive objects are stored in traditional storage areas, then the objects are kept safe, but real-time tracking and personalized special effects cannot be provided
Solution Approach 1:
The patent replaces traditional passive mechanical storage systems with an intelligent system incorporating communicators and controllers that use electromagnetic communication. This substitution enables automatic detection and tracking of interactive objects without compromising their physical security, allowing real-time data collection for personalized experiences.
3Adaptability or versatility
If the system integrates interactive objects with ride show experiences, then personalized entertainment is enhanced, but system complexity increases
Solution Approach 1:
The controller serves multiple functions: it receives data from communicators, queries the database for guest profiles, determines appropriate special effects, and coordinates their presentation. This multi-functionality reduces the need for separate dedicated systems for each task, managing complexity while enabling personalized entertainment experiences.
Solution Approach 2:
The system performs preliminary actions by pre-storing guest profiles and interactive object information in the database before the ride show begins. When an object is detected, the controller can quickly retrieve pre-prepared profile data and determine appropriate special effects without real-time computation delays, simplifying the real-time processing requirements.
Data Source
AI summary
An entertainment system includes a first storage area and a second storage area. Further, the system includes a first communicator and a second communicator each configured to read information from an interactive object, wherein the first communicator is configured to monitor the first storage area and the second communicator is configured to monitor the second storage area. A controller of the system includes a processor and a memory. The controller is configured to receive data from the communicators and query a database to determine one or more profiles associated with the data, determine a special effect associated with a first profile and a special effect associated with a second profile, and provide a command to present the first special effect at a first location based on the first storage area and provide a command to present the second special effect at a second location based on the second storage area.


