Systrace Visualization Tool for GPU Event Tracking

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Solution Overview

Problem

Current methods for visualizing GPU pipeline activities are insufficient as they rely on thread-based snapshots, which fail to provide a holistic view of the work being performed, especially due to the massive parallel processing capabilities of GPUs.

Innovation Solution

A method that involves tagging and storing events generated during command buffer execution with unique event-type identifiers and command buffer identifiers, allowing for the retrieval and display of events based on type rather than thread, providing a holistic view of GPU tasks through a user interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If thread-based snapshots are used to visualize GPU pipeline activities, then the visualization method is simple and easy to implement, but it fails to provide a holistic view of the work being performed due to GPU's massive parallel processing capabilities

Engineering Contradiction:
Improveease of visualizationVSAvoidholistic view of GPU work
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent segments GPU pipeline activities into distinct event types (compute events, transfer events, display events) that can be independently tracked and visualized. Instead of using a unified thread-based approach, the system divides the visualization into event-type categories, allowing each type of work to be displayed separately while maintaining a complete picture of GPU activities.

Inventive Principle:
Principle #1Segmentation

2Loss of information

If events are tagged with unique event-type identifiers and command buffer identifiers, then a holistic view of GPU tasks is achieved, but the complexity of event tracking and storage increases

Engineering Contradiction:
Improveholistic view of GPU workVSAvoidevent tracking system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary event tagging system that bridges the gap between simple thread-based visualization and comprehensive GPU work tracking. By using event-type identifiers and command buffer identifiers as intermediate tags, the system enables holistic visualization without requiring direct complex thread tracking, thus reducing overall system complexity while maintaining information completeness.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Loss of information

If events are displayed based on event type rather than thread, then a comprehensive understanding of GPU pipeline activities is achieved, but the display and organization of events becomes more complex

Engineering Contradiction:
Improvecomprehensive understanding of GPU activitiesVSAvoidevent display complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent changes the display dimension from thread-based (traditional) to event-type-based (new dimension). By organizing events along the event-type dimension rather than the thread dimension, the system provides comprehensive GPU pipeline understanding while simplifying display organization. This dimensional shift allows events to be grouped by their functional type (compute, transfer, display) rather than by thread execution, making the complex information more manageable and interpretable.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS10402931B2Systrace visualization tool
Publication Date: 2019.09.03 APPLE INC
  • US10402931B2 patent drawing
  • US10402931B2 patent drawing
  • US10402931B2 patent drawing

AI summary

Tracking GPU tasks includes receiving a GPU command buffer, executing the command buffer, and generating events in response to execution of the command buffer, each event generated at a different portion of a GPU pipeline. Generating events includes tagging each event with a unique event-type identifier, tagging each event so as to identify the command buffer, and storing each tagged event is in a memory. Displaying GPU tasks, including obtaining, from a kernel portion of an operating system, event records of a first type, partitioning the events into two or more collections of event records, and displaying two or more of the event records of the first collection in a first temporally ordered sequence.