Electronic Table Game Control for Complex Dealer-Led Play

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Solution Overview

Problem

Historically, felt table games like Blackjack and Baccarat dealt by dealers have been limited to simple variations due to the need for easy and quick dealing, limiting innovation to side bets or similar games, and there is a lack of systems to automate dealer and administrative tasks in casino settings.

Innovation Solution

A table management system with dealer and player devices that automate dealer activities, manage player accounts, and integrate virtual chips or game credits, enabling complex table games with simplified player, dealer, and administrative processes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If dealer-dealt table games use simple rules for easy and quick dealing, then ease of operation is improved, but game complexity and innovation are limited

Engineering Contradiction:
Improveease of dealingVSAvoidgame complexity
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent replaces manual dealer operations with an automated dealing system that uses sensors, processors, and displays to deal cards, manage game rules, and calculate payouts. This substitution allows complex game variants to be implemented without increasing operational complexity for dealers, as the automated system handles all dealing mechanics.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The dealing system is designed to operate autonomously without requiring dealer intervention for complex calculations or rule enforcement. The system automatically tracks player actions, applies game rules, determines winners, and manages payouts, enabling the dealer to simply facilitate player interactions while the system handles all computational tasks.

Inventive Principle:
Principle #25Self-service

2Productivity

If dealer-dealt table games are kept simple for quick dealing, then productivity is improved, but device complexity increases when automation is added

Engineering Contradiction:
Improvedealing speedVSAvoidautomation system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The automated dealing system is divided into distinct functional modules: card distribution mechanisms, player action detection sensors, game rule processing units, payout calculation systems, and display components. Each module handles a specific aspect of the dealing process, allowing the system to maintain high speed while managing complexity through modular design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent designs a universal dealing system that can accommodate multiple game variants and rule sets through programmable configuration. The same physical hardware platform can be software-configured to handle different games, eliminating the need for separate complex systems for each game variant and reducing overall device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of manufacture

If traditional felt table games are used with manual dealing, then ease of manufacture is improved, but loss of time in administrative tasks increases

Engineering Contradiction:
Improvesystem implementation simplicityVSAvoidadministrative task time
Core Design Contradiction:
Ease of manufactureVSLoss of time

Solution Approach 1:

The patent replaces manual administrative tasks such as chip counting, payout calculation, and game record-keeping with automated electronic systems. Sensors detect card positions and player actions, processors calculate outcomes and payouts according to game rules, and displays communicate results to players, eliminating time-consuming manual administrative operations.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system introduces electronic intermediaries between the physical game components and the administrative functions. Optical sensors, RFID readers, and communication modules serve as intermediaries that automatically capture game state information and transmit it to processing systems, eliminating the need for manual data entry and reducing administrative time.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12499738B2System and method for controlling operation of a game device
Publication Date: 2025.12.16 DEWAAL IP LLC
  • US12499738B2 patent drawing
  • US12499738B2 patent drawing
  • US12499738B2 patent drawing

AI summary

A system, and method of operating a system, including a dealer device and at least one player device located at a gaming device. The dealer device configured to allow a dealer to enter funds received from a player to a respective player account, to allow the dealer to finalize wagers and enter an outcome of a game; to calculate a change in the player account based on the outcome of the game. The player device configured to display a player screen including computer generated graphics; to allow each respective player to enter a wager on the game; to display an outcome of the instance of the game; and to display wager and player account data to the player.