Image-Based Table Game Evaluation for Faster Rule-Based Results

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Solution Overview

Problem

Existing table games require manual evaluation of game rounds, which is time-consuming and inconvenient for players, while digital games automate this process but lack the tactile experience.

Innovation Solution

A method that uses image recording and automated evaluation of game objects on a game field, applying predefined game rules to determine game results, simplifying and accelerating the evaluation process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If manual evaluation is used in table games, then players can maintain tactile experience and social interaction, but the evaluation process becomes time-consuming and tedious

Engineering Contradiction:
Improvetactile experienceVSAvoidevaluation time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent uses image recording to create a visual copy of the physical game state on the game field. This copy is then processed by an evaluation device to automatically determine game results, eliminating the need for manual evaluation while preserving the physical game experience. The image recording captures the arrangement of game objects, allowing automated analysis of positions, alignments, and game rules application.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the manual mechanical evaluation process with an automated system consisting of a recording device (camera), evaluation device (processor), and communication interface. This substitution eliminates the tedious manual counting and comparison of game objects while maintaining the social and tactile aspects of table game play.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If automated evaluation is implemented in table games, then evaluation speed and accuracy improve, but the tactile experience and social interaction are reduced

Engineering Contradiction:
Improveevaluation speedVSAvoidtactile experience
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system creates a visual representation (copy) of the physical game state through image recording. This allows automated evaluation to proceed at high speed while the physical game objects remain on the table for players to interact with manually. The copy is used for evaluation purposes only, preserving the tactile experience of handling and arranging physical game pieces.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The image recording serves as an intermediary between the physical game state and the automated evaluation system. It captures the arrangement of game objects and transmits this information to the evaluation device, enabling automated processing without replacing the physical interaction. The intermediary allows both manual play and automated evaluation to coexist.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If complex game rules are applied manually, then game fairness and accuracy are maintained, but the evaluation process becomes tedious and error-prone

Engineering Contradiction:
Improvegame result accuracyVSAvoidevaluation process complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent replaces manual rule application with an automated evaluation device that processes image recordings according to predefined game rules. The evaluation device systematically analyzes the captured image data, applies rules consistently, and determines results without human error or bias, thereby improving reliability while reducing the complexity of the evaluation process.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system creates a digital copy of the game state through image recording, which can be processed algorithmically according to complex game rules. This copy allows for consistent and accurate rule application without the variability inherent in manual evaluation, improving result accuracy while simplifying the evaluation procedure through automated processing.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250345702A1Method for generating a game result based on a set of game rules
Publication Date: 2025.11.13 TABLESCOPE GMBH
  • US20250345702A1 patent drawing
  • US20250345702A1 patent drawing
  • US20250345702A1 patent drawing

AI summary

A method for generating a game result based on a game rule set with predetermined game rules and at least one image recording of a plurality of game objects on a game field includes: recording at least one image recording of the plurality of game objects on the game field with a recording device, evaluating the at least one image recording with respect to an alignment and/or position of the game objects on the game field and/or with respect to one another, evaluating the at least one image recording with respect to the type of playing objects, applying the game rule set to the evaluated at least one image recording, and outputting a game result on the basis of the applied game rule set.