Tablet Learning Apparatus with Removable Image Elements and Auto-Leveling

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Solution Overview

Problem

Electronic children's books lack interactive elements and adaptive reading levels, failing to engage children and adjust content based on their advancing reading skills.

Innovation Solution

A tablet learning apparatus with a display screen, processor, and removable image elements that allow users to interact by shaking and placing image elements, providing adaptive content and reading levels through auto-leveling algorithms, enabling children to engage with stories and learn through interactive activities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If electronic children's books are provided in simple electronic form, then device complexity is reduced and ease of manufacture is improved, but interactivity and adaptive learning capabilities deteriorate

Engineering Contradiction:
Improveease of manufactureVSAvoidinteractivity
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The display is segmented into multiple interactive regions including a story display area, a palette area containing removable image elements, and a data input region. This segmentation allows the system to provide both simple electronic book content and interactive learning activities within a unified device, resolving the contradiction between ease of manufacture and interactivity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The tablet learning apparatus is designed to perform multiple functions: displaying electronic books, providing interactive learning activities, detecting user actions (shaking, touching), and automatically adjusting reading levels. This multi-functionality enables the device to maintain simplicity while providing rich interactivity and adaptive learning capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If interactive elements and removable image elements are added to enable user engagement, then adaptability and learning effectiveness are improved, but device complexity increases

Engineering Contradiction:
Improveadaptive reading levelsVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system employs auto-leveling algorithms that automatically detect the child's reading level through interactions with removable image elements and automatically adjust the reading level without requiring manual intervention from parents or educators. This self-service capability provides adaptive learning while minimizing the complexity of external control systems.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system detects user actions such as shaking the device to remove image elements and places them in the data input region. This feedback mechanism allows the system to track reading progress and automatically adjust reading levels, providing adaptability without requiring complex manual assessment systems.

Inventive Principle:
Principle #23Feedback

3Productivity

If motion-based activities such as shaking the device are implemented, then user engagement and learning effectiveness are improved, but ease of operation becomes more difficult

Engineering Contradiction:
Improvelearning effectivenessVSAvoidease of operation
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system incorporates dynamic interaction modes where the display content changes in response to user actions. When the device is shaken, removable image elements are animated and move to the data input region, providing an engaging physical interaction that is intuitive for children while maintaining ease of operation through natural motion.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The removable image elements serve as intermediaries between the child's physical actions (shaking, touching) and the digital content. By manipulating these tangible image elements, children can interact with the story and learning activities in a way that is both engaging and easy to understand, bridging the gap between physical motion and digital response.

Inventive Principle:
Principle #24Intermediary (Mediator)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances reading engagement and skill development by providing interactive and adaptive content that adjusts to the child's reading level, promoting learning and confidence through motion-based activities and personalized story creation.

Implementation Method 1

an accelerometer in the housing

Methodology Applied
Scientific EffectAccelerometer: Accelerometer

Data Source

PatentUS9870714B2Tablet learning apparatus
Publication Date: 2018.01.16 LEAPFROG ENTERPRISES INC
  • US9870714B2 patent drawing
  • US9870714B2 patent drawing
  • US9870714B2 patent drawing

AI summary

A learning apparatus can electronically provide content to a user via a display on the learning apparatus. The content can include stationary image elements and removable image elements at a plurality of locations on the display. When a user shakes the learning apparatus, the removable image elements may move away from the plurality of locations. The user can then select one or more image elements, and place them at locations on the display.