Touch-Sensitive Tablet System for Handwritten STEM Solution Feedback

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Solution Overview

Problem

Current teaching tools for STEM subjects require multiple devices and tools, disrupting the flow of teaching and learning, and lack the ability to provide instant feedback on the correctness of step-by-step solutions using handwritten math notation.

Innovation Solution

A computerized teaching system utilizing touch-sensitive tablets that allows teachers to present and teach step-by-step solutions with automatic color coding, providing instant feedback on the correctness of each step, allowing students to input and visualize solutions in a pen-centric manner without requiring programming knowledge.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple teaching tools (chalkboard, graphing calculator, etc.) are used to teach STEM subjects, then the teaching content can be presented comprehensively, but the teaching flow is interrupted and students are distracted

Engineering Contradiction:
Improveteaching content coverageVSAvoidteaching flow continuity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges multiple teaching tools (chalkboard, graphing calculator, notation input) into a single integrated system. The system allows teachers to write mathematical notation by hand on a touch-sensitive display, automatically converts it to professional notation, and provides real-time graphical visualizations without switching between separate devices, thereby maintaining teaching flow continuity while covering comprehensive STEM content

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The teaching system performs multiple functions within a single interface: it accepts handwritten mathematical notation, converts it to professional typeset notation, provides step-by-step solutions, generates graphical visualizations, and offers color-coded feedback all simultaneously. This multi-functionality eliminates the need to switch between separate tools while maintaining comprehensive teaching capability

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Power

If graphing calculators are used to provide computational power, then STEM problems can be solved, but significant training is required to become experts at using them

Engineering Contradiction:
Improvecomputational powerVSAvoiduser training requirement
Core Design Contradiction:
PowerVSEase of operation

Solution Approach 1:

The system allows teachers to input mathematical problems using natural handwritten notation without requiring specialized training. The system automatically recognizes the handwriting, converts it to proper mathematical notation, and performs the computational work, making the tool accessible to users regardless of their technical expertise with the device itself

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces the complex mechanical button-pressing interface of traditional graphing calculators with a touch-sensitive display that responds to natural handwriting. This substitution eliminates the need to learn specific button sequences while retaining the computational capabilities, as the system interprets handwritten input and processes it through automated recognition and conversion algorithms

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If teachers switch from one tool to another during class, then different functions can be demonstrated, but the change interrupts the flow of teaching and distracts students

Engineering Contradiction:
Improvefunctional demonstrationVSAvoidteaching time efficiency
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system combines multiple demonstration functions (handwritten input, notation conversion, step-by-step solution display, graphical visualization) into a single continuous display interface. Teachers can transition between these functions without physically switching tools or interrupting the lesson flow, as all functions are available simultaneously within the same interface

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system maintains continuous teaching flow by providing real-time feedback and visualization as teachers write problems. The automatic conversion and solution generation occur continuously without interruption, allowing the teaching action to proceed uninterrupted while still demonstrating multiple functional aspects of the system

Inventive Principle:
Principle #20Continuity of useful action

4Quantity of substance

If handwritten math notation is entered using keyboard and mouse, then computer input is achieved, but it is more difficult and time consuming compared to touch sensitive screen input

Engineering Contradiction:
Improveinput accuracyVSAvoidinput speed
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

The system replaces the keyboard and mouse mechanical input system with direct touch input on the display surface. Teachers can write mathematical notation directly on the screen using their finger or stylus, eliminating the need to translate handwritten thoughts into keyboard input. This substitution maintains input accuracy while dramatically increasing input speed and naturalness

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system captures the teacher's natural handwriting directly from the touch input and uses it as the source material for conversion to professional notation. This copying approach preserves the original intent and speed of the teacher's writing while the system handles the transformation, avoiding the time loss associated with re-entering the same information through different input methods

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9773428B2Computerized system and method for teaching, learning, and assessing step by step solutions to STEM problems
Publication Date: 2017.09.26 FLUIDITY SOFTWARE
  • US9773428B2 patent drawing
  • US9773428B2 patent drawing
  • US9773428B2 patent drawing

AI summary

An online system provides for the teaching and learning of step by step solutions to STEM problems. The system comprises at least one tablet computer linked to at least one computer readable storage medium by a communication network. The computer includes an input device and a touch sensitive screen for receiving and displaying handwritten input. A system user inputs the computer with the steps of a step by step solution to a STEM problem by handwriting math expressions and sketches on the touch sensitive screen. The system evaluates and automatically color codes each step in accordance with a color coding protocol stored in the computer readable storage medium as each step is entered into the system. The color coding provides visual feedback which identifies correct steps, erroneous steps, and intermediate steps in the solution. Teachers use the feedback when teaching STEM solutions and students use the feedback when they are practicing and assessing their own solutions.