Tabletop Mobile Augmented Reality System for Cooperative Interaction

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Solution Overview

Problem

Existing tabletop augmented reality systems face challenges in allowing multiple users to simultaneously interact and control content fairly, as larger screens increase manufacturing costs and physical object-based methods restrict equal access to control rights, and horizontal displays struggle to show content uniformly across directions.

Innovation Solution

A tabletop, mobile augmented reality system with a table interface and mobile interface that uses touch frames, cameras, and network modules to recognize and trace objects, allowing users to manipulate three-dimensional content and share results, while maintaining equal control rights through synchronized coordinate data transmission.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If the screen size is increased to provide better visibility and interaction space, then the user experience is improved, but the manufacturing cost increases

Engineering Contradiction:
Improvescreen sizeVSAvoidmanufacturing cost
Core Design Contradiction:
Area of stationary objectVSEase of manufacture

Solution Approach 1:

The patent combines the table interface and mobile interface into a unified augmented reality system. The mobile device's display is merged with the table's projected image to create an extended cooperative space, allowing users to access content without requiring a larger physical table screen.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system transitions from a two-dimensional table surface to a three-dimensional augmented reality space. By projecting images onto the table and augmenting them with 3D content on mobile devices, the system expands the interaction space vertically and spatially without increasing the table's physical footprint.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If physical objects are used for interaction in a multilateral environment, then tactile interaction is improved, but the control right becomes restricted to the number of physical objects available

Engineering Contradiction:
Improvetactile interactionVSAvoidcontrol right accessibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system makes the interaction interface universal by allowing multiple users to access and control the same content simultaneously through their respective mobile devices. The table interface serves as a shared cooperative space that can be accessed by any number of users, eliminating the limitation of physical object quantity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system creates virtual copies of interaction objects in the augmented reality space. Instead of limiting users to physical objects, the system generates digital replicas that can be manipulated through mobile devices, allowing unlimited simultaneous access to control rights.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If the table screen is divided into multiple user sections, then each user gets personal space, but the screen size per user decreases as the number of users increases

Engineering Contradiction:
Improvepersonal space provisionVSAvoidscreen area per user
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The system resolves the screen division problem by moving from a two-dimensional table surface to a three-dimensional augmented reality environment. Each user's mobile device displays their personal space in 3D, allowing multiple users to have full-sized personal interfaces simultaneously without dividing the physical table screen.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The mobile device acts as an intermediary between the user and the table interface. It translates the shared table content into personalized views for each user, allowing them to access their personal space with full screen real estate without physically dividing the table display.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Adaptability or versatility

If a circular turnable screen is implemented, then all users can access content, but users must compete for control right to turn the screen

Engineering Contradiction:
Improvecontent accessibilityVSAvoidcontrol competition
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system segments the control authority by giving each user independent control over their own mobile device interface. Instead of one shared control mechanism that requires taking turns, each user has their own control channel to access and manipulate content in their personal augmented reality space.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The mobile device serves as an intermediary that translates shared table content into personalized views. Each user's device independently processes and displays content, eliminating the need for a central control mechanism that would require users to compete for access.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8823697B2Tabletop, mobile augmented reality system for personalization and cooperation, and interaction method using augmented reality
Publication Date: 2014.09.02 INTELLECTUAL DISCOVERY CO LTD
  • US8823697B2 patent drawing
  • US8823697B2 patent drawing
  • US8823697B2 patent drawing

AI summary

A tabletop, mobile augmented reality system for personalization and cooperation and an interaction method using augmented reality is presented. More particularly, the tabletop, mobile augmented reality system for personalization and cooperation adds a mobile interface for providing a personal user space to a table interface for providing a cooperative space for users such that information on a table can be brought to a personal mobile device and controlled directly or manipulated personally by a user, allows for fairness in the right to control the table, and permits users to share the result of personalization.