Tactical Simulation Weapon Projection Device
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Solution Overview
Problem
Existing projection devices for tactical simulations, such as lasertag, fail to realistically simulate the entire range of a weapon's projectile, struggling to maintain realism for both close and long-range shots without requiring adjustments, especially when simulating sophisticated weapons that fire with precision over long distances.
Innovation Solution
A projection device with multiple emitters of electromagnetic beams, each with adjustable geometrical parameters, and an adjusting mechanism, including an adjusting ring nut for focal distance, allows for a beam with varying opening angles to simulate different sections of a projectile's range, ensuring realistic simulation across the entire path without needing adjustments for close or long-range shots.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If the electromagnetic beam is adjusted to have a limited opening at preferred distances to simulate long-range precision weapons, then the beam precision at long range is improved, but the beam size at close distance becomes infinitesimal risking that the target does not detect the received shot
Solution Approach 1:
The projection device is divided into multiple independent emitters, each capable of emitting electromagnetic beams with different geometrical parameters. This segmentation allows the system to overcome the limitation of a single beam configuration by combining multiple beams with varying opening angles to cover the entire projectile path realistically.
Solution Approach 2:
Different emitters are configured with different local qualities - specifically different beam opening angles and geometrical parameters - to suit different ranges. This allows the system to maintain appropriate beam characteristics for both close-range detection and long-range precision simulation simultaneously.
2Device complexity
If a single emitter is used to simulate the projectile trajectory, then the device complexity is reduced, but the ability to realistically simulate the entire range of the weapon from close to long distance is compromised
Solution Approach 1:
The projection device achieves multi-functionality by incorporating multiple emitters that can collectively simulate the entire range of the weapon. Each emitter contributes to different sections of the projectile path, making the overall system versatile enough to handle both close-range and long-range simulation requirements with a single integrated device.
Solution Approach 2:
The system employs adjusting means including adjusting ring nuts that allow dynamic modification of the electromagnetic beam geometrical parameters. This dynamic adjustability enables the emitters to adapt their beam characteristics to realistically simulate the projectile's varying trajectory and opening angles across different ranges.
3Illumination intensity
If the electromagnetic beam opening is increased to ensure detection at close distance, then the beam detectability at close range is improved, but the beam precision at long range deteriorates causing loss of realism
Solution Approach 1:
The system segments the beam coverage task among multiple emitters, where emitters with larger opening angles handle close-range detection requirements while emitters with smaller opening angles maintain long-range precision. This segmentation resolves the contradiction by distributing different functional requirements to specialized components.
Solution Approach 2:
Different emitters are assigned different local qualities in terms of beam opening angles. Emitters positioned for close-range coverage have larger opening angles to ensure detectability, while emitters for long-range coverage have smaller opening angles to maintain precision, thus satisfying both requirements simultaneously across different spatial zones.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables realistic simulation of both close and long-range shots with the same device, maintaining detection at close distances and precision at long ranges, effectively covering the entire range of the projectile, even for precision weapons, without losing realism.
Implementation Method 1
projectors of directional electromagnetic beams (typically laser or infrared)
Data Source
AI summary
A weapon for tactical simulations provided with at least one projection device of electromagnetic beams to simulate the projectile fired by the weapon. The projection device includes a plurality of emitters of electromagnetic beams housed in projectors, each susceptible to emit electromagnetic beams having geometrical parameters different from those of the electromagnetic beams emitted by the other emitters so that each beam emitted realistically simulates a section of the path that the projectile to be simulated would cover. The weapon further includes an adjusting system of the electromagnetic beam emitted by the emitters to vary the geometric features so that the overall electromagnetic beam has, for all the path that the projectile to be simulated would cover, geometric features with values includes between predetermined intervals so as to realistically simulate the projectile.

