Tactile Command Manager for Immersive Computing Latency

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Solution Overview

Problem

Existing immersive computing systems lack effective methods for generating and managing tactile commands, limiting the ability to provide realistic and interactive tactile sensations in conjunction with visual and audio stimuli, and hindering efficient development and real-time interaction in extended reality environments.

Innovation Solution

A system and method for generating and managing tactile commands that integrate with immersive computing environments, utilizing a tactile interface subsystem with ultrasound transducers to produce mid-air tactile sensations, and employing machine learning models to assign tactile points to virtual objects, optimizing computational load and latency while enabling real-time interaction between users.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional tactile interface systems are used in immersive computing, then tactile feedback can be provided, but the system complexity and computational load increase significantly

Engineering Contradiction:
Improvetactile feedback capabilityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces a tactile command manager as an intermediary layer between the immersive computing application and the tactile interface subsystem. This manager handles tactile effect definitions, parameter management, and coordination, thereby reducing the complexity burden on both the application layer and the hardware layer while ensuring reliable tactile feedback delivery.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system is segmented into distinct functional modules: application layer for tactile effect definition, tactile command manager for coordination and parameter management, and tactile interface subsystem for execution. This segmentation allows each component to focus on specific tasks, reducing overall system complexity while maintaining comprehensive tactile feedback capabilities.

Inventive Principle:
Principle #1Segmentation

2Reliability

If high-fidelity tactile sensations are generated in real-time, then immersive experience is enhanced, but computational load and latency increase

Engineering Contradiction:
Improveimmersive experience qualityVSAvoidlatency
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

Tactile effects are defined and configured in advance during application development or before runtime. The tactile command manager pre-processes tactile effect definitions and prepares command structures, so that during real-time interaction, only parameter updates and trigger signals need to be transmitted, significantly reducing latency while maintaining high-fidelity tactile sensations.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If developers need to implement tactile effects from scratch, then customized tactile feedback can be achieved, but development time and complexity increase

Engineering Contradiction:
Improvetactile effect customizationVSAvoiddevelopment ease
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent provides a universal tactile effect definition framework that can accommodate various types of tactile effects (vibrations, pulses, patterns, textures) through a unified parameter structure. Developers can create customized tactile feedback by configuring parameters within this framework rather than implementing entire tactile subsystems, thereby achieving high adaptability with reduced development complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Device complexity

If tactile commands are managed without a dedicated system, then system simplicity is maintained, but tactile feedback precision and reliability decrease

Engineering Contradiction:
Improvesystem simplicityVSAvoidtactile command precision
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The tactile command manager serves as a dedicated intermediary that precisely manages tactile command generation, parameter validation, and transmission timing. It ensures accurate mapping between application-layer tactile effect definitions and hardware-layer execution commands, thereby maintaining tactile feedback precision without requiring complex modifications to the underlying hardware system.

Inventive Principle:
Principle #24Intermediary (Mediator)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables users to perceive and interact with virtual objects through tactile sensations in real-time, reducing latency and computational load, and allowing developers to easily apply tactile effects, enhancing immersive experiences in extended reality applications.

Implementation Method 1

utilizing a tactile interface subsystem with ultrasound transducers to produce mid-air tactile sensations

Methodology Applied
Scientific EffectAcoustic radiation pressure: Acoustic Radiation Pressure

Data Source

PatentUS20250208717A1Method and system for the generation and management of tactile commands for tactile sensation
Publication Date: 2025.06.26 EMERGE NOW INC
  • US20250208717A1 patent drawing
  • US20250208717A1 patent drawing
  • US20250208717A1 patent drawing

AI summary

A system for the generation and management of tactile sensation includes a computing subsystem. A method for the generation and management of tactile sensation includes receiving a set of inputs and processing the set of inputs. Additionally or alternatively, the method can include: communicating tactile commands to a tactile interface system; operating the tactile interface system based on the tactile commands; and/or performing any other suitable processes.