Multi-Axis Controller Tactile Cue Scaling for Cross-Axis Compensation

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Solution Overview

Problem

In fly-by-wire vehicle systems, particularly in helicopters, multi-axis controllers face challenges in providing effective tactile cues when pilots manipulate multiple axes simultaneously, leading to reduced perceptibility of cues due to cross-axis forces, which complicates setting optimal cue sizes and sensitivity.

Innovation Solution

A system and method that adjust tactile cues on a multi-axis controller by scaling cross-axis controller positions and forces to generate an adjustment factor, which is then applied to modify the axis tactile cues, ensuring they remain perceptible even during simultaneous axis manipulation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If cross-axis forces are present during multi-axis controller manipulation, then pilots can make large inputs on one axis, but the perceptibility of tactile cues on other axes is reduced

Engineering Contradiction:
Improvecontroller input rangeVSAvoidtactile cue perceptibility
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system applies preliminary compensatory forces to counteract the expected cross-axis feel effects before they interfere with cue perception. When a pilot applies input on one axis, the system preemptively adjusts forces on perpendicular axes to maintain cue perceptibility, preventing the masking effect from occurring in the first place

Inventive Principle:
Principle #9Preliminary anti-action

Solution Approach 2:

The system dynamically changes force magnitude parameters based on controller position and cross-axis movement state. As the controller moves away from center along one axis, the system increases the magnitude of tactile cues on other axes to compensate for reduced perceptibility, maintaining effective feedback across the full range of motion

Inventive Principle:
Principle #35Parameter changes

2Difficulty of detecting and measuring

If tactile cue magnitude is increased to improve perceptibility, then cues remain detectible during cross-axis manipulation, but the system complexity increases

Engineering Contradiction:
Improvetactile cue perceptibilityVSAvoidforce scaling system complexity
Core Design Contradiction:
Difficulty of detecting and measuringVSDevice complexity

Solution Approach 1:

The system continuously monitors controller position on all axes and uses this feedback to dynamically adjust force magnitudes. The feedback loop detects cross-axis movement and automatically modulates tactile cue strength accordingly, eliminating the need for manual calibration or complex mechanical adjustments

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The force scaling mechanism serves multiple functions simultaneously: it provides tactile cues for primary axis input, compensates for cross-axis feel effects, and adapts to different flight conditions. This multi-functionality reduces the need for separate systems for each function, thereby limiting overall complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentEP2583896B1Methods and Systems for Providing Constant-Feel, Multi-Axis Tactile Cues
Publication Date: 2016.07.06 SIKORSKY AIRCRAFT CORP
  • EP2583896B1 patent drawingFigure 1
  • EP2583896B1 patent drawingFigure 2
  • EP2583896B1 patent drawingFigure 3

AI summary

A system for adjusting tactile cues includes a controller (28) having an axis and a cross-axis; an axis tactile cue generated in response to the position of the controller along the axis; a position scaling unit (104) scaling a cross-axis controller position to generate a scaled cross-axis controller position; a force scaling unit (108) scaling a cross-axis controller force to generate a scaled cross-axis controller force; a combiner (110) combining the scaled cross-axis controller position and the scaled cross-axis controller force to generate an adjustment factor; and an adjuster (112) adjusting the axis tactile cue in response to the adjustment factor to generate an adjusted axis tactile cue.