Tactile Elements for Wearable Eye Piece Immersion
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Solution Overview
Problem
Current wearable computing systems for augmented and virtual reality lack integrated tactile feedback, which limits the immersive experience and requires additional input devices like joysticks or data gloves for user interaction.
Innovation Solution
A wearable computing system with a flexible frame that provides both visual and tactile feedback, featuring a display screen, tactile elements, and a detection module that maps eye and facial muscle movements to control the display and tactile feedback, allowing for immersive interaction without external devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If wearable computing systems use only visual display for augmented and virtual reality, then the system structure remains simple, but the immersive experience is limited and additional external input devices are required
Solution Approach 1:
The patent combines visual display elements with tactile feedback elements into a single integrated wearable computing system. The display screen and tactile elements are both mounted on the same flexible frame that engages with the eye socket, merging multiple interaction modalities (visual and tactile) into one unified device, thereby enhancing immersive experience without requiring separate external input devices
Solution Approach 2:
The wearable computing system is designed to perform multiple functions simultaneously: it provides visual display through the display screen, tactile feedback through the tactile elements, and input detection through the detection module. This multi-functional design allows the single device to replace what would otherwise require multiple separate devices, improving versatility while managing complexity
2Ease of operation
If external input devices like joysticks or data gloves are used for user interaction, then interaction control is precise, but the system requires additional devices and increases overall complexity
Solution Approach 1:
The patent merges the functions of display, tactile feedback, and input detection into a single wearable device. The detection module detects eye and facial muscle movements directly at the user's face, while the tactile elements provide feedback at the same location, eliminating the need for separate external input devices like joysticks or data gloves
Solution Approach 2:
The system uses the user's own physiological features (eye movements and facial muscle movements) as the input mechanism. The detection module captures these natural movements directly, and the system processes them to control the display and tactile feedback, making the user's body part of the interaction interface rather than requiring external tools
3Adaptability or versatility
If tactile elements are integrated into the wearable eye piece, then immersive interaction is enhanced, but the device complexity and manufacturing difficulty increase
Solution Approach 1:
The patent uses a flexible frame that can be shaped to mate with the contours of the eye socket. This flexible shell structure allows the display screen and tactile elements to be mounted on a conformable substrate that adapts to the user's anatomy, simplifying the integration of multiple components while maintaining comfort and fit
Solution Approach 2:
The wearable computing system is divided into distinct functional modules: the flexible frame structure, the display screen, the tactile elements, the detection module, and the processor. This segmentation allows each component to be manufactured and tested separately before being assembled into the final integrated device, reducing overall manufacturing complexity
Data Source
AI summary
A wearable computing device comprises one or more one eye pieces each of which further comprises a flexible frame surrounding a display screen and tactile elements arranged on the perimeter of the display screen. The tactile elements provide tactile feedback to the user that is synchronous with the display on the display screen. A detection system is also included in the flexible frame to monitor the movements of a wearer's eyes and the eye sockets and to execute various tasks in response to the detected movements. A visual cortex thought detector also coupled to the wearable computing device obtains information regarding the wearer's thoughts and manipulates a display on the display screen based on the obtained information.


