Double-Sided Tactile Learning Aid with Aligned Graphics

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Solution Overview

Problem

Conventional learning aids are inadequate for visually-impaired students and those with Autism Spectrum Disorders, as they lack tactile and multisensory experiences, and are cumbersome to store and transport.

Innovation Solution

A double-sided, front-to-back aligned tactile learning aid with raised graphics on a planar carrier medium, allowing students to feel both sides simultaneously, providing a semi-concrete bridge between concrete and abstract concepts, and being easier to store and transport.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional two-dimensional printed pictures or sketches are used as learning aids, then they provide a bridge between concrete and abstract concepts for sighted students, but they are limited in usability for sighted students and unusable for visually handicapped students

Engineering Contradiction:
Improveusability for different student groupsVSAvoidlearning aid design
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from two-dimensional printed pictures to three-dimensional tactile graphics that protrude from the card surface. This dimensional change enables visually impaired students to perceive images through touch while maintaining the bridge between concrete and abstract concepts for all students.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The tactile graphic learning aid serves multiple student groups simultaneously: sighted students can use it as a tactile reference, visually impaired students can perceive it through touch, and students with ASD benefit from the concrete tactile representation. This multi-functional design resolves the limitation of conventional aids being unusable for visually handicapped students.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If strictly pictorial and two-dimensional learning aids are used, then they provide a bridge between concrete and abstract, but they are limited in usability for sighted students and unusable for visually handicapped students

Engineering Contradiction:
Improveaccessibility for visually impaired studentsVSAvoidtactile usability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

By raising the graphics off the two-dimensional surface into three dimensions, the patent creates tactilely perceivable images that visually impaired students can explore with their fingers, directly addressing the accessibility issue while maintaining ease of operation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If conventional three-dimensional manipulatives are used to assist student learning, then they provide concrete experience, but they are cumbersome to store, maintain, distribute to students, collect from students, and send home with students

Engineering Contradiction:
Improveconcrete learning experienceVSAvoidstorage and distribution logistics
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent embeds three-dimensional tactile graphics within a two-dimensional card structure. The raised graphics are integrated into the flat card body, allowing the concrete learning experience of 3D manipulatives to be nested within a 2D format that is easy to store, distribute, and transport.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The patent extracts the essential tactile concrete experience from bulky three-dimensional manipulatives and concentrates it into a compact two-dimensional card format with raised graphics, eliminating the storage and distribution burdens while preserving the concrete learning benefit.

Inventive Principle:
Principle #2Taking out (Extraction)

4Ease of operation

If single-sided tactile learning aids are used for visually-impaired students, then they provide tactile feedback, but they do not allow simultaneous perception of front and back graphics

Engineering Contradiction:
Improvetactile feedbackVSAvoidgraphic alignment
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent raises graphics on both the front and back surfaces of the card, creating a three-dimensional structure where corresponding graphics on opposite sides align vertically. This allows fingers running along the card to simultaneously perceive matched graphics from both surfaces, enhancing tactile feedback while maintaining manageable device complexity through precise alignment.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS9342995B2Double-sided, front-to-back-aligned, tactile graphic learning aid
Publication Date: 2016.05.17 SIEGEL LESLIE
  • US9342995B2 patent drawing
  • US9342995B2 patent drawing
  • US9342995B2 patent drawing

AI summary

A double-sided, front-to-back aligned tactile learning aid is provided, which includes a substantially planar carrier medium with a protruding front tactile graphic aligned with and symmetrical to a protruding back tactile graphic. The carrier medium may be one, two, or more sheets of paper, plastic, or other generally planar material. The front graphic and the back graphic protrude from the front and back, respectively, of the carrier medium. At least a portion of the back tactile graphic is aligned with at least a portion of the front tactile graphic. The double-sided, front-to-back aligned tactile learning aid is clearly expressive of (and/or representational of) a physical structure, yet is embodied in a generally two-dimensional planar construction, so is easier to store. The double-sided, front-to-back aligned tactile learning aid may be used as a semi-concrete or demi-concrete aid for sighted and visually-impaired students.