Tactile-Lit Gaming Accessory for Unified Input and Status Cues

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Solution Overview

Problem

Gamers and users of multiple accessories face challenges in efficiently managing and utilizing their devices, leading to suboptimal performance, especially in gaming and other disciplines where accessory coordination is crucial.

Innovation Solution

The Accessory Management Software (AMS) application provides a Graphical User Interface (GUI) for detecting and managing various accessories, allowing users to customize and associate input functions, create macros, and adjust light spectra based on game status, enabling efficient accessory control and visualization of game-related information.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple accessories are used simultaneously for gaming, then functionality and control options are improved, but device complexity and management difficulty increase

Engineering Contradiction:
Improvegaming control functionalityVSAvoidaccessory management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple accessory management functions into a single integrated software application. The AMS application consolidates detection, configuration, and control of multiple accessories (game pads, keyboards, mice, headsets) into one unified interface, allowing gamers to manage all devices simultaneously without needing separate management tools for each accessory type.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The accessory management software is designed to work with multiple types of accessories through a universal interface. It can detect, configure, and control various gaming devices (game pads, keyboards, mice, headsets) using common management procedures, making the system adaptable to different accessory types without requiring device-specific management approaches.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If accessory management features are added to improve performance, then gaming efficiency is improved, but software complexity increases

Engineering Contradiction:
Improvegaming performance efficiencyVSAvoidsoftware complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The software organizes accessory management functions into distinct modular components. Each accessory type (game pad, keyboard, mouse, headset) can be managed independently through separate configuration sections, while the overall system provides unified control. This segmentation allows users to access only the specific functions they need for their current gaming setup without being overwhelmed by the entire system's complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The software acts as an intermediary layer between the gamer and multiple accessories. It provides a standardized interface that translates user commands into device-specific operations, managing the complexity internally while presenting a simplified control mechanism to the user. This mediator approach allows advanced features to be implemented without increasing the apparent complexity for the end user.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Loss of information

If light sources and visual indicators are added to accessories, then information presentation is improved, but energy consumption increases

Engineering Contradiction:
Improvegame status information visibilityVSAvoidaccessory energy consumption
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The patent implements light sources and visual indicators at specific locations on the accessory where they are most needed for information display. Rather than illuminating the entire accessory, light-emitting elements are strategically placed to indicate game status, player position, or system state at key interaction points, providing necessary visual information while minimizing overall energy consumption.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The accessory uses color-changing light sources to convey different game status information. By varying the color or intensity of lights based on game conditions (such as player health, ammunition status, or team position), the system provides rich information feedback using a single energy-efficient light source per indicator location, rather than requiring multiple separate indicators for each status parameter.

Inventive Principle:
Principle #32Color changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The AMS application enhances gaming performance by streamlining accessory management, allowing users to create custom associations and visual cues, thereby improving response times and ergonomic usage through intuitive interface and statistical analysis.

Implementation Method 1

a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons

Methodology Applied
Scientific EffectLight emission: Light Emitting Diode

Data Source

PatentUS12036468B2Accessory for presenting information associated with an application
Publication Date: 2024.07.16 GN HEARING AS
  • US12036468B2 patent drawing
  • US12036468B2 patent drawing
  • US12036468B2 patent drawing

AI summary

A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.