Tactile Orientation Feedback for AR and Object Alignment
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Solution Overview
Problem
Existing electronic devices lack effective methods to provide tactile output sequences indicative of their orientation relative to an object, increasing cognitive burden on users and wasting processor and battery power on redundant user inputs.
Innovation Solution
Electronic devices generate tactile output sequences in response to detecting changes in orientation and distance relative to an object, adjusting tactile output characteristics based on orientation changes, and providing tactile outputs indicative of camera orientation in augmented reality planes or data sharing processes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If electronic devices provide visual or auditory feedback to indicate orientation relative to an object, then users can understand device orientation, but cognitive burden increases and user interaction time increases
Solution Approach 1:
The patent replaces visual and auditory feedback systems with a tactile feedback system using haptic actuators. The haptic device generates tactile sensations (vibrations, pulses, or resistance changes) that directly communicate orientation information to the user through touch, eliminating the need for continuous visual monitoring or auditory processing while maintaining effective orientation indication
Solution Approach 2:
The tactile feedback system provides self-service by delivering orientation information directly through the user's sense of touch during natural device handling. The haptic feedback occurs automatically based on detected orientation changes, requiring no additional user attention or cognitive processing to interpret visual displays or audio signals
2Productivity
If electronic devices continuously monitor orientation and generate tactile feedback, then user interaction efficiency improves, but processor power and battery power are consumed
Solution Approach 1:
The system implements periodic monitoring of device orientation using the accelerometer, checking orientation at defined intervals or triggered by significant motion events rather than continuously. Tactile feedback is generated periodically or event-driven based on orientation changes, reducing unnecessary processor cycles while maintaining effective feedback timing for user interaction efficiency
Solution Approach 2:
The feedback system dynamically adjusts its operation based on detected orientation changes and interaction context. The processor activates tactile feedback only when orientation changes cross predefined thresholds or during relevant interaction phases, optimizing the balance between interaction efficiency and energy consumption by avoiding constant monitoring and feedback generation
3Loss of information
If electronic devices provide detailed tactile feedback sequences, then user understanding of device orientation improves, but device complexity increases
Solution Approach 1:
The tactile feedback system segments orientation information into distinct, interpretable haptic patterns. Different tactile sensations (vibration frequencies, pulse patterns, or resistance levels) represent different orientation states or directions, allowing users to understand device orientation through simplified, segmented tactile cues rather than complex continuous feedback sequences
Data Source
AI summary
In some embodiments, an electronic device generates a tactile output sequence in response to detecting that the electronic device is oriented within a range of orientations that changes as the distance between the electronic device and a respective object changes. In some embodiments, an electronic device changes one or more characteristics of a tactile output in response to detecting a change in the orientation of the electronic device relative to a respective object. In some embodiments, an electronic device generates tactile outputs with characteristics indicative of the orientation of a camera of the electronic device relative to one or more AR (augmented reality) planes. In some embodiments, an electronic device generates tactile outputs indicative of a data sharing process with a second electronic device.


