Tactile Stimulation Mapping for Emotional Connection in Virtual Presence
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current electronic communication technologies lack the ability to effectively convey and receive tactile emotions, limiting the depth of emotional expression and connection in virtual communication settings.
Innovation Solution
A method that determines the relationship between participants, identifies and delivers tactile stimulations based on emotional expressions using a tactile stimulation knowledgebase, allowing for the application of tactile simulations such as ultrasonic pressure and haptic holograms to specific contact points on the receiver's body, enhancing the emotional connection in virtual communication.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If audio-visual communication is used, then communication convenience is improved, but emotional expression depth deteriorates
Solution Approach 1:
The system segments emotional communication into multiple independent channels: audio signals, visual signals, and tactile signals. Each channel carries specific emotional information, allowing comprehensive emotional expression without compromising communication convenience. The tactile stimulation module independently delivers emotional tactile information alongside audio-visual communication.
Solution Approach 2:
The system merges multiple communication modalities (audio, visual, and tactile) into a unified communication framework. By combining these different sensory channels, the system preserves the convenience of electronic communication while enriching emotional expression through multi-sensory integration, particularly adding tactile feedback to convey emotions that text and audio cannot fully express.
2Loss of information
If tactile stimulation is added, then emotional connection is improved, but device complexity increases
Solution Approach 1:
The virtual presence device is designed with multi-functionality, serving as an audio player, visual display, and tactile stimulation device simultaneously. This universal design allows a single device to handle multiple communication modalities without requiring separate dedicated devices for each function, thereby managing complexity while enhancing emotional connection through tactile feedback.
Solution Approach 2:
The system introduces a tactile stimulation module as an intermediary component that translates emotional information into physical sensations. This mediator converts abstract emotional data from the communication stream into concrete tactile feedback, enabling emotional expression without requiring complex direct physical interaction between users.
3Measurement precision
If relationship-based tactile mapping is implemented, then emotional accuracy is improved, but processing complexity increases
Solution Approach 1:
The system performs preliminary actions by pre-establishing relationship profiles and contact point mappings before actual communication occurs. Relationship contexts (family, friend, colleague, etc.) and corresponding appropriate contact points are predetermined and stored. During communication, the system simply retrieves and applies these pre-established mappings, achieving accurate emotional expression without real-time complex decision-making.
Solution Approach 2:
The system changes parameters by adjusting tactile stimulation characteristics (contact point, pressure, duration, pattern) based on relationship type and emotional context. Different relationships map to different contact points and stimulation parameters, allowing precise emotional communication. The system dynamically selects appropriate parameters from predefined sets based on the detected relationship and emotion type.
Data Source
AI summary
Methods, computer program products, and systems are presented. The methods include, for instance: determining a relationship between participants in an electronic communication. An emotion implicating a tactile stimulation is identified and a sender and a receiver of the tactile stimulation are specified. A contact point to which the tactile stimulation is applied on the body of the receiver is determined based on the relationship, according to a mapping between the relationship and the contact point as stored in a tactile stimulation knowledgebase. The tactile stimulation is delivered by use of a virtual presence user device on the side of the receiver.


