Tag-Based Social Interaction for Anonymous Stranger Connections

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Solution Overview

Problem

It is difficult for individuals to initiate social interactions with strangers due to the need for direct knowledge of specific social media handles or group memberships, which can be cumbersome and intimidating.

Innovation Solution

A tag-based social interaction computing system that allows users to generate and share tags associated with personal identifiable information, enabling anonymous or semi-anonymous connections and transactions, including random acts of kindness, through a mobile device application.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users use traditional social media platforms to initiate social interactions, then they can communicate with other users, but they need to know other user's names or specific handles which makes it difficult and intimidating to interact with strangers

Engineering Contradiction:
Improveease of initiating social interactionVSAvoidprivacy and anonymity
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent introduces a tag-based intermediary system that mediates between users who wish to interact. Instead of requiring direct knowledge of user identities, the system uses tags as intermediaries to establish connections. Users can interact by referencing tags associated with objects, locations, or interests without needing to know each other's personal information, thus resolving the contradiction between ease of interaction and privacy protection.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a virtual representation (tag) that copies or represents aspects of user interests, locations, or objects without revealing actual user identities. These tag copies enable social interaction while preserving anonymity, as users can engage with the copied representations rather than directly with personal information.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If users join groups on social media platforms to connect with people sharing common interests, then they can find like-minded individuals, but they need to both know of the existence of those specific groups and to join and actively participate in those groups which is cumbersome

Engineering Contradiction:
Improveability to connect with people sharing interestsVSAvoidcomplexity of group joining and participation
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extracts the essential function of group membership by isolating the interest-tagging mechanism from the complex group joining process. Instead of requiring users to navigate group discovery, joining procedures, and active participation requirements, the system extracts only the core need to identify and connect with shared interests through tags, significantly simplifying the interaction model.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent inverts the traditional social media approach by allowing users to interact with tags first and discover groups or users through tag associations, rather than requiring users to pre-join groups to interact. This reversal eliminates the need for formal group joining while still enabling connection based on shared interests.

Inventive Principle:
Principle #13The other way round (Inversion)

3Ease of operation

If users directly contact strangers on social media platforms, then they can initiate social interactions, but it creates social anxiety and intimidation

Engineering Contradiction:
Improveease of initiating social interactionVSAvoidsocial anxiety and intimidation
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent uses tags as intermediaries to buffer direct user-to-user contact. Users can initiate interactions by referencing tags associated with objects, locations, or interests rather than directly addressing other users. This intermediary layer reduces social anxiety by providing an indirect, less intimidating method of initiation while still enabling meaningful connection.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12548008B2Tag-based social interaction computing system and method
Publication Date: 2026.02.10 MCCUSKEY SCOTT A
  • US12548008B2 patent drawing
  • US12548008B2 patent drawing
  • US12548008B2 patent drawing

AI summary

Systems and methods for providing tag-based social interaction are provided. Users generate tags that allows a third party to connect with the user. Personally identifiable information of the user can be obfuscated, thereby allowing a user to send random acts of kindness, payments, gift cards, or other types of communications to other users while remaining anonymous.