Talk Game Scoring Using Expectation Rate Matching
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Solution Overview
Problem
Existing talk show systems face issues with tied scores due to rapid button pressing, adverse selection leading to inaccurate opinion reflection, and viewer collusion, which complicates the determination of correct answers and undermines the authenticity of voting results.
Innovation Solution
A user interaction-based talk game system that calculates a composition rate for each answer and adjusts scores based on the difference between the user's expecting rate and the composition rate, ensuring accurate reflection of individual opinions and discouraging collusion.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If the system uses simple majority voting based on rapid button pressing, then the voting process is fast and easy to operate, but tied scores occur frequently and collusion becomes possible
Solution Approach 1:
The system changes the evaluation parameter from simple vote counting to expectation rate matching. Instead of only counting which option receives more votes, the system evaluates how accurately each user's predicted distribution of votes (expectation rate) matches the actual distribution. This transforms the scoring mechanism to reward users who can accurately predict the collective opinion rather than just participating in rapid voting.
Solution Approach 2:
The system introduces feedback by comparing each user's expectation rate with the actual composition rate of votes. Users receive scores based on the accuracy of their predictions, creating a feedback loop that encourages thoughtful consideration of opinions rather than random or collusive voting. This feedback mechanism directly addresses the reliability issue by making voting accuracy measurable and rewardable.
2Reliability
If the system asks users to predict the majority opinion, then collusion can be detected and discouraged, but users may not genuinely reflect their own opinions
Solution Approach 1:
The system asks users to provide more information than a simple vote selection - specifically, the expectation rate representing their prediction of vote distribution. This partial action (providing expectation rate without revealing the actual vote until after scoring) allows the system to detect collusion patterns while still enabling genuine opinion expression. Users can truthfully report their expectations without knowing whether others will collude.
Solution Approach 2:
The system collects expectation rates before revealing actual voting results or enabling vote submission. This preliminary action of capturing predictions first prevents users from adjusting their votes based on observed patterns, thereby discouraging collusion. The expectation rate is locked in before the voting outcome is known, ensuring authentic individual judgment.
3Measurement precision
If the system increases the number of scoring stages to reduce tied scores, then score differentiation improves, but the complexity of the system increases
Solution Approach 1:
The system changes the fundamental parameter being measured from binary vote selection to continuous expectation rate prediction. This single parameter change provides inherent score differentiation because expectation rates can take any value between 0 and 100%, naturally avoiding ties. The mathematical probability distribution of vote outcomes provides built-in precision without requiring multiple scoring stages or complex algorithms.
Data Source
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AI summary
Disclosed are an online talk game method and system in which a plurality of users interacts and match composition rates by sharing opinions. A server unit announces a talk topic and receives and announces opinions of the users. The server unit receives the user's answer to the question and the expecting rate, calculates the composition rate of the answer, and determines that the smaller a difference between the composition rate and the user's expecting rate, the more advantageous it is, and the larger the difference, the more disadvantageous it is. This talk game can provide an interactive game that allows users to become immersed when a large number of users participate in the talk game, and prevent many ties, prevent collusion between the users, and reduce user confusion.