Tangible Object Displacement for Voice Application Input

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Solution Overview

Problem

Voice applications with user-generated audio content face usability challenges, particularly for low-literacy users and those with difficulties in spoken discourse, leading to significant potential error rates.

Innovation Solution

Employing tangible objects with a measurement interface that are displaceable to convert their displacement into input for voice applications, using visual modalities like graphical clues to facilitate user interaction, thereby accommodating users with navigation difficulties.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If voice applications use audio interface for user interaction, then accessibility for low-literacy users is improved, but error rates increase due to spoken communication difficulties

Engineering Contradiction:
Improveaccessibility for low-literacy usersVSAvoiderror rates
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent introduces tangible objects as an intermediary between the user and the voice application. These physical objects provide a stable, error-free input mechanism that mediates user intent without requiring spoken communication, thus maintaining accessibility while eliminating speech-related errors

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system segments the interaction modalities by separating audio interface functions from input control functions. Tangible objects handle precise input control while audio interface continues to provide accessibility, allowing each modality to operate in its optimal domain without interfering with the other

Inventive Principle:
Principle #1Segmentation

2Device complexity

If voice applications rely solely on audio interface, then device complexity is reduced, but usability deteriorates for users with spoken communication challenges

Engineering Contradiction:
Improveinterface simplicityVSAvoidusability for users with communication challenges
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The patent makes the system universal by supporting multiple interaction modalities. The voice application can be accessed through both audio interface and tangible objects, allowing users to choose their preferred method while maintaining a relatively simple overall system architecture

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If tangible objects are added to voice application interface, then usability for users with communication challenges is improved, but device complexity increases

Engineering Contradiction:
Improveusability for users with communication challengesVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent uses measurement interfaces that detect the presence and position of tangible objects without requiring complex interaction mechanisms. The system copies or detects the simple physical state of objects rather than requiring complex mechanical interfaces, thus adding usability benefits with minimal complexity increase

Inventive Principle:
Principle #26Copying

Data Source

PatentUS8831955B2Facilitating tangible interactions in voice applications
Publication Date: 2014.09.09 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US8831955B2 patent drawing
  • US8831955B2 patent drawing
  • US8831955B2 patent drawing

AI summary

Methods and arrangements for facilitating tangible interactions in voice applications. At least two tangible objects are provided, along with a measurement interface. The at least two tangible objects are disposed to each be displaceable with respect to one another and with respect to the measurement interface. The measurement interface is communicatively connected with a voice application. At least one of the two tangible objects is displaced with respect to the measurement interface, and the displacement of at least one of the at least two tangible objects is converted to input for the voice application.