Tangible Object RFID Tag Multimedia Access System

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Solution Overview

Problem

Existing multimedia content distribution methods lack a tangible medium, making it difficult for consumers to track collections, access content across different devices, and provide ownership indicia, and they fail to offer convenient sharing or gifting options, leading to cumbersome interfaces and loss of content access due to device changes.

Innovation Solution

A system using a tangible object with embedded identification information, such as an RFID tag, that allows consumers to access multimedia content by detecting proximity and providing identification information to a reader, which then authorizes access to associated multimedia data, enabling playback and control through a connected device.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If a tangible medium is introduced to represent multimedia content, then consumers can track collections and provide ownership indicia, but the system complexity increases due to additional hardware components

Engineering Contradiction:
Improvecollection trackingVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent uses a tangible object (physical copy) that contains identification information representing the multimedia content. This physical copy acts as a carrier that can be tracked and managed, solving the collection tracking problem without requiring complex digital management systems. The tangible object serves as a simplified representation of the digital content.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces a reader device as an intermediary between the tangible object and the multimedia content access system. The reader detects the identification information on the tangible object and facilitates access to the corresponding multimedia content, thereby simplifying the overall system architecture while enabling collection tracking.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If access control is implemented through tangible objects with identification information, then ownership and authorization are clarified, but the ease of operation decreases due to additional steps

Engineering Contradiction:
Improveaccess controlVSAvoidease of access
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The tangible object automatically provides its identification information when brought near the reader device. The system automatically detects the object, retrieves the associated multimedia content, and facilitates access without requiring manual input or complex authentication steps, thereby maintaining ease of operation while ensuring reliable access control.

Inventive Principle:
Principle #25Self-service

3Productivity

If multimedia content is distributed electronically without tangible media, then distribution efficiency improves, but consumers lose tangible ownership indicia and collection tracking capabilities

Engineering Contradiction:
Improvedistribution efficiencyVSAvoidownership indicia
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The patent creates a tangible copy (physical object) that serves as a carrier for identification information representing the multimedia content. This physical copy can be distributed efficiently while also providing tangible ownership indicia and enabling collection tracking, thus resolving the contradiction between distribution efficiency and ownership representation.

Inventive Principle:
Principle #26Copying

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution provides a convenient and user-friendly way for consumers to access and manage multimedia content, offering tangible ownership indicia, easy sharing, and improved access control, while also providing content providers with a retail channel for higher margin purchases.

Implementation Method 1

The tangible object is configured to provide identification information of the tangible object. The system further includes a reader configured to wirelessly detect the tangible object based upon the proximity device and receive the identification information.

Methodology Applied
Scientific EffectElectromagnetic radiation: Electromagnetic Induction

Data Source

PatentUS7663488B2System and method of virtually packaging multimedia
Publication Date: 2010.02.16 DISNEY ENTERPRISES INC
  • US7663488B2 patent drawing
  • US7663488B2 patent drawing
  • US7663488B2 patent drawing

AI summary

Embodiments include systems and methods of accessing multimedia content. One embodiment includes a system for accessing multimedia data. The system includes a tangible object comprising at least one proximity device embedded within the tangible object. The tangible object is configured to provide identification information of the tangible object. The system further includes a reader configured to wirelessly detect the tangible object based upon the proximity device and receive the identification information. The system further includes a device configured to receive a signal from the reader in response to detecting the tangible object and configured to access multimedia data based upon the provided identification information.