Temporary Tattoo Game Pieces for Fighting Games

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Solution Overview

Problem

Current games that combine chance and strategy, such as card games, lack physical involvement and do not allow for players to utilize their bodies in the gameplay, limiting interactive and competitive experiences.

Innovation Solution

The introduction of temporary body transfer devices, such as temporary tattoos, that serve as game pieces on players' skin, enabling them to display fighting techniques and modify game rules, allowing for physical interaction and competition without the need for a game table or specific surface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If hand-holdable cards are used as game pieces, then the game can be played with standard components, but physical involvement of the player's body is limited

Engineering Contradiction:
Improvephysical involvementVSAvoidgame component structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent transitions game pieces from a two-dimensional handheld card format to a three-dimensional body-mounted format. By applying temporary tattoos to players' bodies, the game pieces become part of the players' physical selves, enabling gestures, movements, and body language to become integral to gameplay. This dimensional shift from flat cards to body surfaces allows for natural physical involvement without adding complex mechanical components.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Difficulty of detecting and measuring

If temporary tattoos are used as game pieces, then immediate recognition between players is enabled, but the game pieces require application to the body

Engineering Contradiction:
Improverecognition visibilityVSAvoidapplication process
Core Design Contradiction:
Difficulty of detecting and measuringVSEase of manufacture

Solution Approach 1:

The patent uses temporary tattoos as copies or representations of game pieces that can be applied to the body. Rather than requiring complex mechanical game components, simple graphical designs are reproduced on temporary tattoo sheets that players can easily apply themselves. This copying approach maintains immediate visual recognition while simplifying the application process to a basic sticker-like procedure.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If game pieces are mounted on the player's body, then portability and versatility are improved, but the game pieces cannot be independently transported

Engineering Contradiction:
Improveplay location flexibilityVSAvoidpiece transport
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges the game pieces with the players' bodies through temporary tattoo application. By combining the game piece function with the player's physical form, the system eliminates the need for separate transport of game components. The game pieces travel with the players naturally as they move between locations, enabling play anywhere without requiring bagging, carrying, or setup of independent game components.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS8668201B1Temporary tattoo game piece for a fighting game and method of play
Publication Date: 2014.03.11 ROUDY LUDOVIC
  • US8668201B1 patent drawing
  • US8668201B1 patent drawing
  • US8668201B1 patent drawing

AI summary

A game piece for use by a player in a fighting game includes a support for an information compound, the information compound including a symbol associated with a fighting technique, and/or an identifiable determined background having a specific impact on the game ruling, and/or a bonus value symbol having a specific impact on the game ruling. The information compound support is a temporary body transfer device, such as a temporary tattoo, that is applicable on a visible part of the body of the player. A method of playing a fighting game using such game pieces includes the steps of providing each one of at least two players with at least one of the game pieces, each player applying at least one game piece on a visible part of his body, and starting to play the fighting game.