Team-Based Physical Activity Game System

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Solution Overview

Problem

Current gamification systems for physical activity primarily focus on individual competitions or cumulative statistics, lacking the ability to integrate real-time, synchronous, and dynamic team-based competitions that require physical exertion across multiple participants, limiting the complexity and engagement of interactive network games.

Innovation Solution

A system that integrates physical exertion data from multiple participants across arbitrary numbers of teams to determine competition outcomes, using trainers, display devices, and a competition server to create a digital world where digital avatars move based on physical activity, with win conditions that require collective effort and strategy, enabling real-time, dynamic team-based competitions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If individual competitions or cumulative statistics are used, then the system is simple to implement, but the complexity and engagement of interactive network games is limited

Engineering Contradiction:
Improvesystem complexityVSAvoidgame complexity and engagement
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent merges individual physical activity tracking with team-based competition mechanisms. Multiple participants' physical exertion data is aggregated and combined to determine team performance and competition outcomes, creating team-based games from individual tracking capabilities.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system dynamically adjusts game conditions and competition parameters based on real-time physical activity data. Win conditions and game mechanics change in response to participants' collective effort, creating adaptive and engaging team-based competitions.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If real-time synchronous team-based competitions are implemented, then user interaction and competition depth are enhanced, but the system complexity increases

Engineering Contradiction:
Improvecompetition depth and interactionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A central server acts as an intermediary to collect, process, and coordinate physical activity data from multiple participants. This intermediary system manages the complexity of real-time synchronization and team performance calculation, allowing complex competitions without overwhelming individual participant systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system uses universal physical activity tracking components (trainers, sensors) that can measure various exercise types and convert them into unified performance metrics. This multi-functional approach enables diverse team competitions using the same basic hardware ecosystem.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11602671B2Interactive network game with game conditions altered based upon group physical activity
Publication Date: 2023.03.14 ZWIFT INC
  • US11602671B2 patent drawing
  • US11602671B2 patent drawing
  • US11602671B2 patent drawing

AI summary

There is disclosed a system for conducting multi-member group competitions involving physical exertion, the system includes a competition server that serves to designate a set of parameters for a competition involving at least two competing groups of individuals engaged in physical activity, the set of parameters defining a win condition requiring physical activity to be completed by at least two separate individuals within each group. The system further receives data representative of physical activity of multiple individuals in a first group, receives data representative of physical activity of multiple individuals in a second group, determines whether the win condition has been satisfied by the first group or the second group, and identifies a winner as the first group or the second group that completed the win condition.