Team Formation Appointment in Virtual Scenes

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Solution Overview

Problem

Current team formation processes in virtual scenes require real-time online presence, leading to inefficient human-computer interactions and low success rates due to the complexity of scheduling and the need for repeated communication among users.

Innovation Solution

A method and apparatus for team formation appointment in a virtual scene that allows users to set and confirm team attributes, including an appointed formation time, enabling scheduled team formation and allowing other players to join based on displayed formation appointment information.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If real-time team formation is implemented requiring all parties to be online simultaneously, then team formation can be achieved quickly when everyone is available, but the complexity of scheduling increases and success rate decreases due to the need for repeated communication

Engineering Contradiction:
Improveteam formation speedVSAvoidscheduling complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent allows users to pre-register their availability time slots before team formation occurs. This preliminary action enables the system to automatically match users during their available times without requiring real-time communication and coordination, thus reducing scheduling complexity while maintaining team formation efficiency

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an automated matching system that acts as an intermediary between users. This system automatically matches users based on their pre-registered availability and team requirements, eliminating the need for users to repeatedly communicate and coordinate schedules, thereby reducing scheduling complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If real-time team formation is implemented requiring all parties to be online simultaneously, then immediate team assembly is possible, but human-computer interaction efficiency decreases due to repeated chatting and coordination

Engineering Contradiction:
Improveteam formation speedVSAvoidinteraction efficiency
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent enables users to self-register their availability and team requirements in advance. The system then automatically performs the matching and coordination without requiring users to engage in repeated chatting and manual coordination, thus improving interaction efficiency while maintaining team formation speed

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces the mechanical system of manual communication and coordination with an automated digital matching system. This system automatically matches users based on their pre-registered information, eliminating the need for repeated chatting and significantly improving human-computer interaction efficiency

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Ease of operation

If appointed team formation is implemented allowing future scheduling, then interaction efficiency improves by eliminating repeated communication, but the system requires additional functionality to manage appointments and notifications

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidsystem functionality
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent integrates multiple functions into a unified team formation system: user registration, availability scheduling, automatic matching, appointment management, and notification delivery. This multi-functional approach improves interaction efficiency while managing system complexity through integration rather than separate components

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Reliability

If users must be online at the same time for team formation, then real-time collaboration is achieved, but the success rate of team formation decreases due to scheduling conflicts

Engineering Contradiction:
Improveteam formation success rateVSAvoidscheduling time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent allows users to pre-register their availability time slots in advance. This preliminary action enables the system to automatically match users during their available times, eliminating the need for last-minute scheduling coordination and significantly improving team formation success rate while reducing the time lost to scheduling

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240325931A1Team formation appointment
Publication Date: 2024.10.03 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240325931A1 patent drawing
  • US20240325931A1 patent drawing
  • US20240325931A1 patent drawing

AI summary

A method includes displaying a team formation appointment control associated with a first player in a virtual scene, the team formation appointment control is configured for making an appointment of forming a target team comprising the first player. The method further comprises receiving one or more team attribute setting operations when the team formation appointment control is triggered and determining a set of team attributes of the target team based on the one or more team attribute setting operations. The set of team attributes includes at least an appointed formation time of the target team. The method also includes displaying, when an appointment confirm instruction is triggered, formation appointment information of the target team including the set of team attributes, the formation appointment information indicates a formation of the target team with the first player and one or more other player being scheduled at the appointed formation time.