Team Gaming Tournament System with Dynamic Placement Calculation

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Solution Overview

Problem

Traditional card game tournaments do not provide players with a continued interest in the outcome after elimination, as their performance is solely dependent on individual placement, leading to a lack of engagement once a player is eliminated.

Innovation Solution

A method and system for team gaming tournaments where players can form teams, with the team's performance dependent on both individual member performance and team size, allowing for a calculated placement finish that incentivizes continued participation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional individual player tournaments are used, then the tournament structure is simple and easy to operate, but player interest is lost after elimination

Engineering Contradiction:
Improveplayer engagementVSAvoidtournament structure
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent merges individual player performance with team performance by allowing players to form teams and calculate placement finishes based on both individual results and team composition. This combination maintains player engagement after elimination since eliminated players remain invested in their team's overall performance, while the underlying tournament structure remains relatively simple to operate.

Inventive Principle:
Principle #5Merging (Combining)

2Reliability

If team formation is allowed with performance dependent on both individual and team size, then player interest is maintained after elimination, but the calculation system becomes more complex

Engineering Contradiction:
Improveplayer engagementVSAvoidcalculation system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements a dynamic calculation system where the placement finish is not fixed but adjusts based on the number of players on each team. Teams with fewer players receive proportional bonuses or adjustments to their placement finish, creating a flexible system that adapts to different team compositions while maintaining relatively straightforward calculation rules.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameters used to calculate placement finish from purely individual performance to a combination of individual performance and team size. By introducing team size as an additional parameter that modifies the placement calculation, the system maintains player engagement while using clear, quantifiable metrics that are relatively easy to compute and communicate.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS7819735B2System and method for playing a team gaming tournament
Publication Date: 2010.10.26 OTTOFY GLYN
  • US7819735B2 patent drawing
  • US7819735B2 patent drawing

AI summary

A system and method for playing a team gaming tournament that allows players to form teams of one or more players in order to allow a team's performance in a gaming tournament to be dependent on both the performance of each individual member of the team as well as the number of players on each team.