Telelocation System for AR VR Location Sharing
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Solution Overview
Problem
Current digital media systems lack the capability to share immersive, user-navigable visual content in real-time across augmented and virtual reality environments, failing to allow users to directly experience and update shared locations in real-time with accurate orientation and positioning.
Innovation Solution
The method involves capturing visual content and orientation data, bundling it with geographic location information, and transmitting it to a server for remote users to create a virtual rendering of the location, enabling real-time updates and additions of augmented reality graphics, allowing users to share and view 360-degree panoramas or virtual reality environments across different devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If visual content and orientation data are captured and transmitted to create virtual renderings of real-world locations, then users can share immersive locations in real-time across devices, but the system complexity and data transmission requirements increase significantly
Solution Approach 1:
The system segments the location sharing process into distinct components: capturing visual content with camera, capturing orientation data with sensors (accelerometer, gyroscope, magnetometer), bundling metadata (GPS coordinates, timestamps), and transmitting separately. This segmentation allows each component to be optimized independently and simplifies the overall system architecture.
Solution Approach 2:
A server acts as an intermediary between users' devices, receiving bundled location data, storing it, and distributing it to remote users. This intermediary approach centralizes the complexity of data management, synchronization, and coordination, while individual devices maintain simpler local functionality for capturing and displaying content.
2Loss of information
If 360-degree visual content with orientation data is transmitted to remote users, then immersive viewing experience is enabled, but data transmission time and network bandwidth requirements increase
Solution Approach 1:
The system performs preliminary actions by capturing and bundling all necessary data (visual content, orientation data, GPS coordinates, timestamps) locally before transmission. This preparation ensures that when data is transmitted, it is complete and ready for immediate rendering, reducing the need for follow-up requests or additional data fetching that would increase transmission time.
Solution Approach 2:
Multiple data types (visual content, orientation data from sensors, GPS coordinates, timestamps) are merged into a single bundled package transmitted together. This combining approach ensures all necessary information for immersive rendering is delivered in one transmission event, preventing multiple separate transmissions that would accumulate over time.
3Measurement precision
If orientation data including azimuth and elevation angles is captured and transmitted, then accurate positioning and orientation are achieved, but measurement and processing complexity increases
Solution Approach 1:
The device's built-in sensors (accelerometer, gyroscope, magnetometer) automatically capture orientation data without requiring manual input or complex external measurement equipment. The system leverages existing hardware capabilities to self-generate accurate orientation information, eliminating the need for separate measurement tools or complex manual calibration processes.
Solution Approach 2:
Standard smartphone or tablet sensors serve multiple functions: they provide both location data (via GPS) and orientation data (via accelerometers, gyroscopes, and magnetometers). This multi-functionality allows a single device to capture comprehensive spatial information without requiring specialized equipment, reducing overall system complexity while maintaining measurement precision.
Data Source
AI summary
Provided herein are exemplary embodiments for generating a telelocation, including capturing visual content representing a real world location by a device associated with a user, automatically associating a geographic location with the captured visual content, automatically associating orientation data with the captured visual content, transmitting a data bundle comprising the captured visual content, the geographic location and the orientation data to a server, notifying a remote user about the data bundle on the server, in response to receiving an acceptance from the remote user, transmitting the data bundle from the server to a device associated with the remote user to create a virtual rendering of the real world location.


