Telepresence System Simulating Co-Location via 3D Media
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Solution Overview
Problem
Current communication technologies limit the ability to share high-resolution media experiences, such as three-dimensional content, due to limitations in device capabilities and communication systems, restricting the simulation of users being present at an event.
Innovation Solution
A communication system and method that utilizes 3D cameras and media processors to capture and present media content as three-dimensional content, allowing users to share experiences in real-time, with adjustable camera views based on user movement and preferences, and enabling telepresence configurations that simulate co-location at an event.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional communication devices and systems are used, then device simplicity and ease of operation are maintained, but the ability to share high-resolution media experiences and simulate user presence is limited
Solution Approach 1:
The patent creates virtual copies of users through telepresence avatars that replicate user actions, appearances, and interactions in a simulated environment. This allows users to share media experiences remotely as if physically present, resolving the contradiction by copying user presence rather than requiring physical co-location or complex high-resolution streaming infrastructure.
Solution Approach 2:
The system introduces a telepresence intermediary layer that mediates between users and the shared media environment. This intermediary handles the complexity of synchronization, spatial mapping, and interaction coordination, allowing users to experience immersive sharing without directly managing the underlying system complexity.
2Ease of operation
If telepresence configurations are implemented to simulate user presence, then user engagement and experience are improved, but system complexity and computational requirements increase
Solution Approach 1:
The telepresence system automatically performs spatial mapping, user avatar creation, and interaction synchronization without requiring manual configuration. The system self-adjusts to user movements and environmental changes, making complex telepresence operations as easy as conventional video calling while maintaining high engagement through immersive presence simulation.
3Adaptability or versatility
If real-time media content sharing is enabled with adjustable camera views, then interactivity and user experience are enhanced, but bandwidth requirements and processing power increase
Solution Approach 1:
The system transmits only the essential data required for telepresence functionality - such as spatial position, avatar state, and critical environmental information - rather than transmitting full high-resolution media streams. This localized data transmission approach enables real-time interactivity with adjustable views while significantly reducing bandwidth and processing energy requirements compared to conventional high-definition streaming.
Data Source
AI summary
A system that incorporates teachings of the present disclosure may include, for example, receive a request for a telepresence seat at an event, obtain media content comprising event images of the event that are captured by an event camera system, receive images that are captured by a camera system at a user location, provide the media content and video content representative of the images to a processor for presentation at a display device utilizing a telepresence configuration that simulates the first and second users being present at the event, where the providing of the first and second video content establishes a communication session between the first and second users. Other embodiments are disclosed.


