Telepresence System Simulating Audience Presence

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Solution Overview

Problem

Current communication technologies limit the ability to share media experiences effectively, particularly in providing immersive and interactive participation in events like lectures, due to limitations in display and communication device capabilities, as well as independent factors beyond device capabilities.

Innovation Solution

A system and method that utilizes telepresence to simulate a group of users at remote locations as an audience, incorporating 3D content generation, activity monitoring, and annotation of timelines for enhanced engagement, with a server and processors that manage media content, video content, and user interaction to create an immersive experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional communication devices are used to share media experiences, then the sharing capability is limited by device capabilities, but implementing telepresence with 3D content and real-time monitoring requires significantly increased system complexity

Engineering Contradiction:
Improvemedia experience sharing capabilityVSAvoidtelepresence system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The telepresence system is divided into separate functional modules: camera systems for capturing media content, processors for generating 3D content and monitoring activity, display devices for presenting content, and communication networks for transmitting data. This segmentation allows each component to be optimized independently while working together to provide immersive media sharing experiences.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system employs multi-functional processors that simultaneously perform content generation, activity monitoring, and data transmission functions. The display devices serve multiple purposes including media presentation and user interaction interfaces. This multi-functionality reduces the need for separate dedicated components, managing complexity while enhancing versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If 3D content and real-time monitoring are implemented to enhance engagement, then media consumption quality improves, but the system requires more sophisticated processing and display technologies

Engineering Contradiction:
Improvemedia consumption qualityVSAvoidprocessing and display technology requirements
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system transforms traditional two-dimensional media content into three-dimensional representations through 3D content generation. Multiple camera captures are processed to create depth information and spatial relationships, enabling immersive viewing experiences that enhance engagement and media consumption quality.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

Advanced processors act as intermediaries between camera systems and display devices, performing complex tasks including 3D content generation from 2D images, activity monitoring, and data synchronization. These intermediaries manage the computational complexity and coordinate multiple system components to deliver high-quality media experiences.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If telepresence is used to simulate audience presence, then interactive participation improves, but the system must coordinate multiple camera systems, processors, and display devices

Engineering Contradiction:
Improveinteractive participationVSAvoidcoordination of multiple systems
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Multiple camera systems capture media content from different perspectives, and these feeds are merged by processors to create comprehensive 3D representations of the environment and participants. The system combines audio, video, and sensor data streams into synchronized telepresence experiences, simplifying the user interaction while coordinating complex underlying systems.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system incorporates real-time activity monitoring that detects user interactions and adjusts the telepresence presentation accordingly. Feedback from sensors and cameras enables dynamic adaptation of content delivery, improving interactive participation by responding to user actions and optimizing the experience in real-time.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9414017B2Apparatus and method for providing media services with telepresence
Publication Date: 2016.08.09 AT&T INTELLECTUAL PROPERTY I L P
  • US9414017B2 patent drawing
  • US9414017B2 patent drawing
  • US9414017B2 patent drawing

AI summary

A system that incorporates teachings of the present disclosure may include, for example, obtaining first images that are captured by a first camera system at a first location associated with a live presentation by the first user, transmitting first video content representative of the first images over a network for presentation by a group of other processors that are each at one of a group of other locations associated with corresponding other users, receiving second video content representative of second images that are associated with each of the other users, and presenting the second video content in a telepresence configuration that simulates each of the other users being present in an audience at the first location. Other embodiments are disclosed.