Collapsible Telescoping Bucket Target for Portable Toss Games

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Solution Overview

Problem

Existing game apparatuses involving small object toss games are often unwieldy and difficult to disassemble or adjust, making them hard to move or store, leading to a need for a more portable and versatile game solution.

Innovation Solution

A collapsible soft toss game apparatus featuring telescoping buckets with interlocking structures that can be easily assembled and disassembled, allowing for a tiered target structure that can be nested for storage and transported with ease, along with a method of gameplay using tossable objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Stability of the object's composition

If traditional rigid target apparatus is used, then structural stability is improved, but portability and ease of storage deteriorate

Engineering Contradiction:
Improvestructural stabilityVSAvoidportability and ease of storage
Core Design Contradiction:
Stability of the object's compositionVSEase of operation

Solution Approach 1:

The target apparatus is divided into multiple detachable components including a base unit, vertical support members, and tiered target members. Each component can be independently handled and reassembled, enabling easy transport and storage while maintaining structural integrity during gameplay.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The tiered target members are designed to nest within each other when collapsed, with smaller target rings fitting inside larger ones. This nesting configuration significantly reduces the storage footprint while allowing rapid deployment by simply expanding the nested structure.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Reliability

If fixed non-collapsible target structure is used, then game stability is improved, but adaptability to different settings deteriorates

Engineering Contradiction:
Improvegame stabilityVSAvoidadaptability to different settings
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The target apparatus transitions from a static fixed structure to a dynamic collapsible structure. The vertical support members can be extended or retracted, and target members can be adjusted between different tiers or removed entirely, allowing the game to adapt to various playing environments and configurations.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The base unit serves multiple functions by accommodating different configurations of target members. The same base can hold various combinations of target rings, buckets, or scoring zones, making the apparatus versatile for different game variants and playing conditions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Strength

If complex assembly structures are used, then structural integrity is improved, but ease of assembly and disassembly deteriorates

Engineering Contradiction:
Improvestructural integrityVSAvoidease of assembly and disassembly
Core Design Contradiction:
StrengthVSEase of manufacture

Solution Approach 1:

Connection features such as slots, tabs, and interlocking elements are pre-formed during manufacturing. This preliminary preparation of connection interfaces allows users to assemble and disassemble the structure quickly without requiring complex tools or procedures, while still ensuring robust structural integrity when assembled.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9987537B1Soft toss game apparatus and method of playing game
Publication Date: 2018.06.05 ALLEN CHRISTOPHER
  • US9987537B1 patent drawing
  • US9987537B1 patent drawing
  • US9987537B1 patent drawing

AI summary

A soft toss game apparatus includes a plurality of tossable objects and a collapsible target structure which includes a plurality of bucket components. Each bucket component includes an outer wall, a bottom surface, and an open area at the top of the outer wall that is large enough to receive tossable objects tossed by a user. The open area at the top of each respective bucket component varies in size, with the difference being at least large enough to accommodate the size of the tossable objects. In a first state, the bucket components are assembled in a stack such that, for each lower bucket component having an upper bucket component directly above it, the lower bucket component extends laterally beyond the upper bucket component. In a second state, the bucket components are dissembled from the stack and repositioned to be nested within one another.