Eye Tracking With Temple-Arm Light and Lens Beam Redirection

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Solution Overview

Problem

Existing augmented and virtual reality devices face issues with visibility, design aesthetics, and increased costs due to the integration of self-mixing interferometry elements in the optical stack of display devices, particularly in the field-of-view, which complicates trace placement and component bonding.

Innovation Solution

Implementing a light beam source and a reflective or diffractive surface for eye tracking, where the light beam source is located in a first location, such as the temple arm, and the redirection element, which can be reflective or diffractive, is embedded in the display lens, allowing for minimal form-factor integration and enhanced eye tracking capabilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If self-mixing interferometry elements are integrated in the optical stack of display devices, then eye tracking capability is achieved, but device complexity and manufacturing difficulty increase

Engineering Contradiction:
Improveeye tracking capabilityVSAvoidoptical stack integration complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent divides the eye tracking function into separate components: a light source positioned in the temple arm and a diffractive element embedded in the display lens. This segmentation allows each component to be optimized independently and simplifies the overall integration process compared to integrating all SMI elements within a single optical stack.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The diffractive element acts as an intermediary between the light source in the temple arm and the display lens. It redirects the light beam to illuminate the user's eye while maintaining the separation of functional components, thereby reducing integration complexity while preserving eye tracking capability.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If self-mixing interferometry elements are placed in the field-of-view, then eye tracking is enabled, but visibility and design aesthetics are compromised

Engineering Contradiction:
Improveeye tracking functionalityVSAvoidvisibility and design aesthetic issues
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent moves the light source from the traditional in-field position to the temple arm (spatial relocation), and uses the diffractive element to redirect light through the display lens. This dimensional change allows eye tracking functionality to be achieved without placing interfering elements directly in the user's field-of-view, thereby preserving visibility and design aesthetics.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Reliability

If optical elements are integrated in the display lens, then eye tracking is achieved, but manufacturing precision requirements increase

Engineering Contradiction:
Improveeye tracking performanceVSAvoidtrace placement and component bonding precision
Core Design Contradiction:
ReliabilityVSManufacturing precision

Solution Approach 1:

By segmenting the eye tracking system into a temple arm-mounted light source and a separate diffractive element in the display lens, the patent reduces the precision requirements for trace placement and component bonding within a single integrated unit. Each component can be manufactured and positioned independently with standard precision tolerances.

Inventive Principle:
Principle #1Segmentation

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach enhances eye tracking by increasing field-of-view, tracking speed, and resolution while minimizing form-factor requirements and visibility issues, thus improving user experience and reducing integration complexities and costs.

Implementation Method 1

a redirection element located in a second location of the display device, the redirection element configured to redirect light from the first location to the second location

Methodology Applied
Scientific EffectReflection: Reflection

Implementation Method 2

the redirection element, which can be reflective or diffractive

Methodology Applied
Scientific EffectDiffraction: Diffraction

Data Source

PatentUS20250291411A1Eye tracking via dense point cloud scanning using a light beam source and a reflective and/or diffractive surface
Publication Date: 2025.09.18 META PLATFORMS TECHNOLOGIES LLC
  • US20250291411A1 patent drawing
  • US20250291411A1 patent drawing
  • US20250291411A1 patent drawing

AI summary

Augmented and/or virtual reality (AR/VR), near-eye display devices that implement eye tracking via dense point cloud scanning are disclosed. In examples, an eye tracking system for an augmented reality/virtual reality (AR/VR) display device comprises a light beam emission and sensor element located in a first location of the display device to emit a light beam. The eye tracking system may comprises a redirection element located in a second location of the display device to redirect the light beam to illuminate one of line-of-sight and a field-of-view (FOV) of the display device.