Temporary Progressive Award Association to Reduce Gaming Idle Time

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Solution Overview

Problem

Existing gaming systems fail to dynamically associate progressive awards with specific players, leading to static availability and potential player fatigue due to unavailability of awards, resulting in idle time and inefficient system operation.

Innovation Solution

A gaming system that temporarily associates progressive awards with specific players, allowing the award to be won only by that player during a limited period, and dynamically modifies system operations to ensure the award is exclusively available to the eligible player, while displaying relevant information to other players to maintain engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If progressive awards are made available to all players continuously, then player engagement is maintained, but system inefficiency and player fatigue increase due to award unavailability

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent implements dynamic award association where the progressive award is temporarily and exclusively associated with a specific player based on game outcomes. This dynamic reassignment optimizes system efficiency by ensuring awards are always available to eligible players while maintaining engagement through exclusive access periods.

Inventive Principle:
Principle #15Dynamics

2Productivity

If progressive awards are exclusively associated with a specific player, then system efficiency is optimized and idle time is reduced, but other players experience award unavailability

Engineering Contradiction:
Improvesystem efficiencyVSAvoidaward availability to players
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent employs periodic reassignment of progressive awards to different players based on predetermined criteria and time periods. This periodic action ensures that while awards are exclusively associated with one player at a time, all players eventually receive award opportunities, maintaining system efficiency while ensuring broad player participation.

Inventive Principle:
Principle #19Periodic action

3Adaptability or versatility

If the system continuously monitors and reassigns awards to players, then award availability is optimized, but system complexity increases

Engineering Contradiction:
Improveaward availabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a self-service mechanism where the gaming system automatically monitors game outcomes, determines eligibility criteria met, and reassigns progressive awards to appropriate players without manual intervention. This automation optimizes award availability while managing system complexity through rule-based automatic decision-making.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12417673B2Temporarily associating an award with a specific user
Publication Date: 2025.09.16 INTERNATIONAL GAME TECHNOLOGY INC
  • US12417673B2 patent drawing
  • US12417673B2 patent drawing
  • US12417673B2 patent drawing

AI summary

Systems and methods that temporarily associate an award with a specific user such that during the temporary association, the award is only available to be won by that specific user.