Temporary Virtual Object Mediator for Game Attack Concealment
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
In reasoning games, the existing methods for a virtual object with a target identity to attack other virtual objects are cumbersome and have a low success rate, often exposing the target identity, which affects game performance.
Innovation Solution
A method and apparatus that allow a virtual object with a target identity to control a temporary virtual object to perform operations on other virtual objects, entering a target state without directly exposing itself, by moving the temporary virtual object to the target and performing specified operations, thereby improving the attack success rate and reducing identity exposure.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a virtual object with target identity directly attacks other virtual objects, then the attack action can be performed, but the target identity is exposed and the success rate is low
Solution Approach 1:
The patent introduces a temporary virtual object as an intermediary between the first virtual object (with target identity) and the target virtual object. The temporary virtual object performs the attack action instead of the first virtual object, thereby concealing the identity of the first virtual object while maintaining the attack functionality. This mediator approach resolves the contradiction by allowing attacks to succeed while preventing identity exposure.
Solution Approach 2:
The patent segments the attack function into two separate entities: the first virtual object (which holds the target identity) and the temporary virtual object (which performs the attack). This segmentation allows the identity-holding entity to remain hidden while the attack-executing entity carries out the action, thus resolving the contradiction between attack effectiveness and identity concealment.
2Productivity
If existing attack methods are used, then attacks can be performed, but the process is cumbersome and complexity is high
Solution Approach 1:
The system automatically generates and controls the temporary virtual object based on the first virtual object's actions, without requiring manual configuration or complex setup. The temporary virtual object is created, positioned, and controlled automatically by the system, reducing the operational burden on users while maintaining attack effectiveness. This self-service mechanism improves efficiency by eliminating cumbersome manual steps.
Solution Approach 2:
The patent pre-configures the temporary virtual object with the necessary attributes and behaviors before it is needed for the attack. The system prepares the temporary virtual object in advance, including its initial position, movement patterns, and attack capabilities, so that when an attack is initiated, the process can proceed smoothly without complex real-time configurations. This preliminary preparation reduces operational complexity.
Data Source
AI summary
A method for attacking a target in a game and an electronic device are provided, the method includes: in response to a movement operation for the first virtual object, controlling the first virtual object to move in a first virtual scene, and controlling a range of the first virtual scene displayed in the graphical user interface to change correspondingly according to a movement of the first virtual object; and controlling a temporary virtual object in the first virtual scene to move from an initial position to a position where a target virtual object is located and to perform a specified operation on the target virtual object, such that the target virtual object enters a target state.


