Intelligent Terminal Gesture Shielding for NPC Interaction

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In online games played on intelligent mobile devices with touch screens, players often mistakenly interact with other game characters instead of non-player-controlled characters (NPCs) due to the lack of effective differentiation, leading to frustrating misoperations and a deteriorated user experience.

Innovation Solution

A method that detects gesture operations around NPCs and shields other game characters when specific gestures, such as zoom-in or zoom-out gestures, are detected, allowing players to accurately interact with NPCs without interrupting the game process or navigating through system settings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players use touch screen to interact with game characters, then game interaction is enabled, but misoperation occurs when players accidentally select non-NPC characters instead of NPCs

Engineering Contradiction:
Improvegame interactionVSAvoidcharacter selection accuracy
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system proactively shields non-NPC characters in advance when an NPC is detected within the touch area, preventing misoperations before they occur. This preliminary protective action eliminates the need for players to manually adjust settings and ensures accurate character selection without interrupting gameplay.

Inventive Principle:
Principle #9Preliminary anti-action

2Reliability

If players manually mask other game characters through system settings to avoid misoperation, then character selection accuracy is improved, but game process is interrupted and user experience deteriorates

Engineering Contradiction:
Improvecharacter selection accuracyVSAvoidgame process interruption
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system automatically detects NPCs and shields surrounding non-NPC characters without requiring player intervention. This self-service mechanism eliminates the need for players to manually configure masking settings, preventing game interruptions and maintaining continuous gameplay while ensuring accurate character selection.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs the shielding action automatically when an NPC is detected, preparing the interaction environment in advance. This preliminary action eliminates the need for players to manually adjust settings during gameplay, preventing interruptions and maintaining game flow while ensuring accurate character selection.

Inventive Principle:
Principle #10Preliminary action

3Area of stationary object

If all game characters are displayed on screen, then game scene completeness is maintained, but misoperation risk increases when NPCs are masked by other characters

Engineering Contradiction:
Improvevisible game scene areaVSAvoidNPC interaction accuracy
Core Design Contradiction:
Area of stationary objectVSReliability

Solution Approach 1:

The system applies selective shielding only to non-NPC characters surrounding the detected NPC, rather than masking all characters globally. This localized approach maintains the completeness of the game scene and visibility of other characters while ensuring accurate NPC interaction by preventing misselection of surrounding non-NPC characters.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9884257B2Method for preventing misoperations of intelligent terminal, and intelligent terminal
Publication Date: 2018.02.06 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US9884257B2 patent drawing
  • US9884257B2 patent drawing
  • US9884257B2 patent drawing

AI summary

One aspect of the invention is directed to a method for preventing misoperations of an intelligent terminal, which includes detecting gesture operation information of a touch screen corresponding to a location around a non-player-controlled character (NPC) in a game; determining whether the detected gesture operation information includes first gesture information; and shielding game characters of non-NPC when the detected gesture operation information contains the first gesture information. The method can prevent a misoperation of the intelligent terminal, thereby improving user experience.