Terminal Vibration Evaluation Method for Game Scenarios

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current terminal vibration evaluation methods lack a standard for assessing the tactile feedback in game scenarios, leading to deviations in vibration effects, which affect player immersion and require manual correction for each device, consuming significant resources.

Innovation Solution

A terminal vibration evaluation method that acquires actual and predefined vibration curves, calculates deviation data, and determines whether the terminal vibration matches the game scenario, using machine learning models to adjust vibration descriptions for better alignment with the intended effect.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If terminal vibration is implemented in a simple feedback manner, then device complexity is reduced, but manufacturing precision of vibration effect deteriorates

Engineering Contradiction:
Improvevibration control complexityVSAvoidvibration effect precision
Core Design Contradiction:
Device complexityVSManufacturing precision

Solution Approach 1:

The patent changes the parameters of vibration by acquiring actual vibration curves from the terminal device and comparing them with predefined vibration curves. By analyzing deviation data between actual and predefined curves, the system adjusts vibration parameters (amplitude, frequency, duration) to achieve precise tactile feedback effects that match game scenarios, resolving the contradiction between simple implementation and precise vibration effects.

Inventive Principle:
Principle #35Parameter changes

2Manufacturing precision

If manual correction is performed for each device, then manufacturing precision of vibration effect is improved, but productivity deteriorates

Engineering Contradiction:
Improvevibration effect precisionVSAvoidresource consumption
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent implements self-service by enabling terminal devices to automatically evaluate their own vibration effects. The device acquires its actual vibration curve, compares it with the predefined curve, calculates deviation data, and determines whether vibration matches the game scenario autonomously. This eliminates the need for manual correction of each device while maintaining precise vibration effects, thereby resolving the contradiction between manufacturing precision and productivity.

Inventive Principle:
Principle #25Self-service

3Manufacturing precision

If terminal vibration evaluation standard is established, then manufacturing precision of vibration effect is improved, but device complexity increases

Engineering Contradiction:
Improvevibration evaluation accuracyVSAvoidevaluation system complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent replaces complex mechanical evaluation systems with a software-based solution. The evaluation standard is implemented through software modules that acquire vibration curves, compare them using algorithms, calculate deviation data, and determine match status. This software-based approach achieves high evaluation accuracy without significantly increasing hardware complexity, resolving the contradiction between manufacturing precision and device complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS11934581B2Terminal vibration evaluation method and apparatus in game scenario, medium, and device
Publication Date: 2024.03.19 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US11934581B2 patent drawing
  • US11934581B2 patent drawing
  • US11934581B2 patent drawing

AI summary

The present disclosure provides a terminal vibration evaluation method performed by an electronic device. The method includes: acquiring an actual vibration curve of a target terminal when a target game scenario is displayed; acquiring a predefined vibration description file associated with the target game scenario, and determining a predefined vibration curve according to the predefined vibration description file; determining target deviation data between the actual vibration curve and the predefined vibration curve; and determining, according to the target deviation data, whether vibration of the target terminal matches the target game scenario. The present disclosure provides a measurement solution used for determining whether terminal vibration matches a game scenario (for example, a game sound and a game picture), which helps improve a matching degree between terminal vibration and the game scenario, thereby improving a sense of substitution of the game and a sense of immersion of a player.