Virtual Golf Simulation Using Terrain Hardness for Ball Trajectory
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Solution Overview
Problem
Current screen golf systems fail to provide realistic virtual golf simulations due to the lack of consideration for terrain hardness, affecting the movement trajectory of the ball and overall gaming experience.
Innovation Solution
A virtual golf simulation device and method that simulate the movement trajectory of a ball based on a hardness value indicative of the terrain in a virtual golf course, incorporating a sensing device to detect user inputs, a memory to store terrain data, and an image processor to calculate and visualize the ball's movement, including bounce and rolling distances.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If screen golf systems ignore terrain hardness, then the system complexity is reduced and easier to operate, but the realism and immersion of the golf simulation deteriorates
Solution Approach 1:
The patent introduces terrain hardness as a variable parameter that affects ball movement simulation. By incorporating hardness values for different terrain types (fairway, rough, bunker, green) and using them to calculate bounce and rolling distances, the system dynamically adjusts simulation parameters to match real-world golf conditions, thereby enhancing realism without requiring complex hardware modifications
Solution Approach 2:
The patent creates a virtual copy of real golf course terrain characteristics by storing hardness values that represent different surface conditions. This virtual terrain model allows the simulation to replicate actual golf ball behavior on various surfaces, providing realistic feedback to players while maintaining system simplicity through software-based modeling rather than physical replication
2Reliability
If screen golf systems incorporate terrain hardness values and simulate ball movement accurately, then the realism of the golf simulation is improved, but the device complexity increases
Solution Approach 1:
The patent replaces complex mechanical or physical simulation systems with computational algorithms. Instead of using physical mechanisms to simulate ball bounce and roll, the system uses mathematical calculations based on terrain hardness values to determine ball trajectory and stopping points, achieving realistic simulation through software rather than hardware complexity
Solution Approach 2:
The patent manages complexity by using a simplified parameter-based approach. Rather than implementing full physics engines with multiple variables, the system uses terrain hardness as a key parameter that directly influences ball movement calculations. This parameter-driven approach achieves realistic simulation while keeping the computational model manageable and the system architecture simple
3Measurement precision
If the ball movement simulation considers terrain hardness, then the accuracy of movement trajectory prediction is improved, but the computational requirements and processing time increase
Solution Approach 1:
The patent implements a balanced simulation approach by considering terrain hardness for specific critical phases of ball movement (bounce and roll) rather than attempting to simulate every aspect of ball physics. This partial action approach provides sufficient accuracy for gameplay purposes while avoiding the computational overhead of exhaustive physics simulation
Solution Approach 2:
The patent uses terrain hardness as a pre-defined parameter that simplifies computational requirements. By storing hardness values for different terrain types and using these to directly calculate ball movement, the system achieves accurate trajectory prediction without requiring real-time complex calculations, thus minimizing processing time while maintaining precision
Data Source
AI summary
There are proposed a virtual golf simulation device and a virtual golf simulation method. According to an embodiment, there is proposed a virtual golf simulation device, including: a memory configured to store a hardness value indicative of the degree of hardness of a terrain in a virtual golf course; and an image processor configured to simulate the movement trajectory of a ball on the virtual golf course based on shot data on a user's golf shot and the hardness value.


