Multiplayer Tethered Ring Toss Game with Overhead Pivot

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Solution Overview

Problem

Current tethered ring games lack the attributes to be competitive scoring games for multiple players, as they typically require players to take turns using the same ring and target, limiting interactive and simultaneous gameplay, and do not allow for diverse target engagement strategies.

Innovation Solution

A multiplayer tethered ring toss game apparatus with multiple rings attached to a single overhead pivot point, enabling players to manually propel their rings towards multiple targets, including bar and hook targets, with the objective of engaging their ring or removing an opponent's ring, and featuring a scoreboard for real-time scoring.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple tethered rings are attached to a single overhead pivot point, then head-to-head competition and simultaneous gameplay are enabled, but the complexity of the device increases

Engineering Contradiction:
Improvemultiplayer capabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Multiple tethered rings are attached to a single overhead pivot point, merging multiple gameplay elements into one centralized structure. This allows multiple players to simultaneously engage with the same target while maintaining individual rings, enabling head-to-head competition without requiring separate pivot points for each player.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The single overhead pivot point serves multiple functions by supporting multiple tethered rings simultaneously. This universal pivot structure replaces what would traditionally require multiple separate pivot points, reducing overall device complexity while maintaining multiplayer capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple targets with different sizes and shapes are provided, then diverse target engagement strategies are enabled, but the device complexity increases

Engineering Contradiction:
Improvetarget varietyVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The target structure is segmented into multiple distinct targets (hook targets of different sizes, bar targets at different heights) rather than using a single target. This segmentation allows players to employ diverse engagement strategies while keeping each target component relatively simple in design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Targets are arranged in multiple dimensions - hook targets at different vertical heights and bar targets at various elevation levels. This dimensional arrangement provides strategic variety without requiring complex horizontal displacement, maintaining device simplicity while increasing target diversity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Reliability

If the flexible tether length is optimized to prevent tangling, then gameplay reliability is improved, but the adjustment complexity increases

Engineering Contradiction:
Improvetether managementVSAvoidtether adjustment
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The tether length is optimized to specific parameters (28-48 degrees angle range) that prevent tangling during ring propulsion. This parameter optimization ensures reliable gameplay by maintaining proper tether tension and positioning throughout the throwing motion.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The tether system incorporates dynamic adjustment capabilities, allowing the tether length and angle to be modified during gameplay. This dynamic flexibility enables players to adapt to different playing conditions while maintaining the optimal 28-48 degree angle range for preventing tangles.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11628343B2Tethered ring toss game apparatus
Publication Date: 2023.04.18 DOTY TOM
  • US11628343B2 patent drawing
  • US11628343B2 patent drawing
  • US11628343B2 patent drawing

AI summary

A tethered ring toss game apparatus is provided. In some embodiments, the apparatus may include a target device having a target body, a first bar target, a second bar target, a first hook target, and a second hook target. The first bar target and second bar target may be positioned on opposite sides of the target body, and the first hook target and second hook target may be positioned on opposite sides of the target body. A ring having a ring aperture may be coupled to a first end of a flexible tether, and a second end of the flexible tether may be positioned between 28 and 38 degrees above the target device. The flexible tether may have a length that enables the ring aperture of the ring to be alternatively positioned around each of the first bar target, second bar target, first hook target, and second hook target.