Tethering 3D Virtual Elements to Digital Content

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Solution Overview

Problem

Current technologies face challenges in allowing users to consume and interact with 3-D virtual elements across various hardware systems, as most users rely on 2D displays that cannot present immersive 3-D virtual elements.

Innovation Solution

The system provides methods to tether and render 3-D virtual elements in digital content, allowing users to manipulate them within a virtual 3-D space by initially rendering a low-fidelity model and upgrading to high-fidelity upon interaction, using augmented reality display systems with transparent optics and sensor inputs for immersive experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If 3-D virtual elements are rendered only on AR/VR display systems, then immersive 3-D virtual element presentation is achieved, but compatibility with 2D consumer electronics devices is lost

Engineering Contradiction:
Improvecompatibility across display systemsVSAvoidsystem architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the 3-D virtual element into two distinct components: a 2D representation (thumbnail or flat image) and a 3D model (stored separately). The 2D representation can be displayed on any device, while the 3D model is stored and can be rendered when appropriate conditions are met, allowing the system to serve both 2D and 3D capable devices

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates a universal content delivery system where digital content can be consumed on any device (2D or 3D capable). The system automatically adapts the presentation format based on device capabilities, making the same content universally accessible while providing enhanced 3D experiences where available

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If high-fidelity 3-D virtual elements are always rendered, then visual quality is maximized, but processing power and memory resources are consumed

Engineering Contradiction:
Improvevirtual element rendering qualityVSAvoidprocessing and memory resources
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The patent implements dynamic rendering quality adjustment based on user interaction. Initially, only low-fidelity 2D representations are rendered to conserve resources. When users interact with or express interest in specific elements, the system dynamically upgrades to high-fidelity 3D rendering, optimizing the balance between quality and resource consumption

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Instead of rendering all 3D virtual elements at high fidelity simultaneously, the patent renders only the necessary portions at high quality based on user interaction patterns. Elements that are not interacted with remain in lower-fidelity 2D form, reducing overall processing and memory requirements while maintaining quality where needed

Inventive Principle:
Principle #16Partial or excessive action

3Ease of operation

If 3-D virtual elements are extracted and manipulated in virtual space, then user interaction capability is enhanced, but system complexity increases

Engineering Contradiction:
Improveuser interaction with virtual elementsVSAvoidvirtual space manipulation system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a virtual workspace as an intermediary environment between the user and the 3D virtual elements. This virtual space serves as a manipulation zone where users can interact with extracted elements using standardized gestures and controls, simplifying the interaction model while enabling complex manipulations

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10665020B2Apparatuses, methods and systems for tethering 3-D virtual elements to digital content
Publication Date: 2020.05.26 META COMPANY
  • US10665020B2 patent drawing
  • US10665020B2 patent drawing
  • US10665020B2 patent drawing

AI summary

Aspects of the disclosed apparatuses, methods and systems provide tethering 3-D virtual elements in digital content, extracting tethering 3-D virtual elements, and manipulating the extracted 3-D virtual elements in a virtual 3-D space.