Tethering 3D Virtual Elements to Digital Content
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Solution Overview
Problem
Current technologies face challenges in allowing users to consume and interact with 3-D virtual elements across various hardware systems, as most users rely on 2D displays that cannot present immersive 3-D virtual elements.
Innovation Solution
The system provides methods to tether and render 3-D virtual elements in digital content, allowing users to manipulate them within a virtual 3-D space by initially rendering a low-fidelity model and upgrading to high-fidelity upon interaction, using augmented reality display systems with transparent optics and sensor inputs for immersive experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If 3-D virtual elements are rendered only on AR/VR display systems, then immersive 3-D virtual element presentation is achieved, but compatibility with 2D consumer electronics devices is lost
Solution Approach 1:
The patent segments the 3-D virtual element into two distinct components: a 2D representation (thumbnail or flat image) and a 3D model (stored separately). The 2D representation can be displayed on any device, while the 3D model is stored and can be rendered when appropriate conditions are met, allowing the system to serve both 2D and 3D capable devices
Solution Approach 2:
The patent creates a universal content delivery system where digital content can be consumed on any device (2D or 3D capable). The system automatically adapts the presentation format based on device capabilities, making the same content universally accessible while providing enhanced 3D experiences where available
2Measurement precision
If high-fidelity 3-D virtual elements are always rendered, then visual quality is maximized, but processing power and memory resources are consumed
Solution Approach 1:
The patent implements dynamic rendering quality adjustment based on user interaction. Initially, only low-fidelity 2D representations are rendered to conserve resources. When users interact with or express interest in specific elements, the system dynamically upgrades to high-fidelity 3D rendering, optimizing the balance between quality and resource consumption
Solution Approach 2:
Instead of rendering all 3D virtual elements at high fidelity simultaneously, the patent renders only the necessary portions at high quality based on user interaction patterns. Elements that are not interacted with remain in lower-fidelity 2D form, reducing overall processing and memory requirements while maintaining quality where needed
3Ease of operation
If 3-D virtual elements are extracted and manipulated in virtual space, then user interaction capability is enhanced, but system complexity increases
Solution Approach 1:
The patent introduces a virtual workspace as an intermediary environment between the user and the 3D virtual elements. This virtual space serves as a manipulation zone where users can interact with extracted elements using standardized gestures and controls, simplifying the interaction model while enabling complex manipulations
Data Source
AI summary
Aspects of the disclosed apparatuses, methods and systems provide tethering 3-D virtual elements in digital content, extracting tethering 3-D virtual elements, and manipulating the extracted 3-D virtual elements in a virtual 3-D space.


