Text Analyzer for Automatic Gamification Mission Generation

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Solution Overview

Problem

Current gamification systems require manual game design and development to convert text-based goals into engaging formats, which is time-consuming and limits user interaction and visibility of progress.

Innovation Solution

A method and system that utilizes a text analyzer to classify text statements into performance indexes and actions, dynamically generating missions and configuring backend resources within a gamification system, allowing for automatic conversion of text-based goals into game mechanics and tracking user progress.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If manual game design and development is used to convert text-based goals into gamification systems, then the quality and engagement of the gamification system can be ensured, but the process becomes time-consuming and limits user interaction

Engineering Contradiction:
ImproveUser interactionVSAvoidTime for game design and development
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system enables automatic conversion of text-based goals into gamification missions through AI-powered text analysis and classification, eliminating the need for manual game design and development while maintaining system functionality and user engagement

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual mechanical processes of game design and development with automated AI-based text analysis, classification algorithms, and dynamic mission generation systems that automatically create engaging gamification experiences from text inputs

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If manual game design and development is used, then customized and high-quality gamification experiences can be created, but user visibility of progress and scalability are limited

Engineering Contradiction:
ImproveScalability of gamification systemVSAvoidComplexity of manual game design process
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system provides a universal platform that can automatically generate diverse gamification missions from various text-based goals across different domains and contexts, enabling scalable deployment without requiring separate manual design processes for each use case

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The automated text analysis and mission generation system enables the gamification platform to serve multiple users and use cases simultaneously without proportionally increasing design complexity, as the AI system automatically adapts to different input types and generates appropriate missions

Inventive Principle:
Principle #25Self-service

3Productivity

If automatic text analysis and classification is implemented, then the conversion speed from text goals to gamification missions increases, but the precision of classifying statements into performance indexes and actions may be affected

Engineering Contradiction:
ImproveConversion speedVSAvoidPrecision of statement classification
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The text analysis process is divided into distinct stages including text input, analysis, classification into performance indexes and actions, and mission definition. This segmentation allows each stage to be optimized independently, maintaining precision while enabling automated high-speed processing

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system incorporates feedback mechanisms in the text analysis and classification process, where the AI model continuously refines its classification accuracy based on the structure and content of input statements, ensuring high precision in distinguishing performance indexes from actions while maintaining rapid conversion speed

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10617938B2Converting text-based goals to gamification system
Publication Date: 2020.04.14 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US10617938B2 patent drawing
  • US10617938B2 patent drawing
  • US10617938B2 patent drawing

AI summary

Systems, methods, and computer program products to perform an operation comprising receiving a text object comprising a plurality of text statements, inputting the text object into a text analyzer executing on a processor, the text analyzer configured to analyze the plurality of text statements in the text object based at least in part on a structure of the plurality of statements in the text object, classifying a first statement of the plurality of statements as including at least one of a performance index and an action, defining, based on the analyzing and classifying, a mission comprising the first statement as the at least one of the performance index and the action, and deploying, in a gamification system, the mission and a plurality of backend computing resources for the mission.