Text-Based Virtual Object Animation Generation
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Solution Overview
Problem
Existing virtual object animation generation technologies require significant labor and time, relying on specific voice actors and artists for dubbing and expression production, limiting versatility and increasing production costs.
Innovation Solution
A text-based virtual object animation generation method that acquires text information, analyzes emotional features and rhyme boundaries, performs speech synthesis, and generates synchronized virtual object animations, eliminating the need for specific voice actors and reducing manual intervention.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If traditional dubbing and animation production methods are used, then professional quality can be achieved, but labor costs and time costs are significant
Solution Approach 1:
The system enables automatic generation of virtual object animations from text input, where the virtual object itself performs the animation without requiring human voice actors or animators. The text-to-speech synthesis and automatic animation generation processes allow the system to serve itself, eliminating the need for professional dubbing artists and reducing both labor costs and production time while maintaining acceptable quality.
Solution Approach 2:
The patent replaces the mechanical process of manual dubbing and animation production with automated text-to-speech synthesis and computer-generated animation. Instead of requiring human voice actors and animators to manually create the content, the system uses algorithmic processes to generate speech and synchronize virtual object movements, thereby significantly reducing labor requirements and production time.
2Reliability
If specific voice actors are used for dubbing, then emotional expression quality is improved, but versatility is limited
Solution Approach 1:
The text-to-speech synthesis system can generate speech with various emotional expressions and characteristics from a single text input, making the system universally applicable to different scenarios and audiences. Instead of being limited to specific voice actors, the system can adapt its synthesis to create different emotional tones and speech styles, thereby achieving both quality and versatility.
3Manufacturing precision
If manual fixation of actor movement is performed, then animation precision is improved, but time consumption increases
Solution Approach 1:
The patent replaces the manual process of animators fixing and adjusting actor movements with automated animation generation algorithms. The system automatically synchronizes virtual object movements with the generated speech and text content, achieving precise animation without requiring time-consuming manual intervention. The automatic generation process maintains animation precision while dramatically reducing the time required for production.
Data Source
AI summary
A text-based virtual object animation generation includes acquiring text information, where the text information includes an original text of a virtual object animation to be generated; analyzing an emotional feature of the text information; performing speech synthesis according to the emotional feature, a rhyme boundary, and the text information to obtain audio information, where the audio information includes emotional speech obtained by conversion based on the original text; and generating a corresponding virtual object animation based on the text information and the audio information, where the virtual object animation is synchronized in time with the audio information.


