Texture Alignment via Spring Model Simulation

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Solution Overview

Problem

Aligning a texture image with a three-dimensional polygon model is challenging due to the numerous vertices involved, making the process difficult and time-consuming.

Innovation Solution

An image processing apparatus and method that uses a spring model for physical simulation to update vertex positions, facilitating easier alignment by applying virtual springs to the polygon model's vertices and performing simulations to adjust their positions based on user input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If manual alignment of numerous vertices is performed, then alignment accuracy can be achieved, but the process becomes difficult and time-consuming

Engineering Contradiction:
Improvealignment accuracyVSAvoidalignment time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent introduces a spring model as an intermediary physical system to mediate the alignment process. Virtual springs connect corresponding vertices between the polygon model and texture model, automatically transmitting positional information and forces during physical simulation, thereby eliminating the need for manual vertex-by-vertex alignment while maintaining accuracy

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the manual mechanical adjustment process with a computer-based physical simulation system. The spring model and physics engine automatically calculate vertex positions through simulated physical forces, substituting the time-consuming manual dragging and positioning operations with automated computational mechanics

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Manufacturing precision

If numerous vertices are aligned manually, then complete coverage can be achieved, but the operation becomes complex and difficult

Engineering Contradiction:
Improvealignment completenessVSAvoidalignment ease
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The spring model enables the system to align itself automatically through physical simulation. When corresponding vertices are connected by virtual springs, the system self-adjusts all vertex positions through simulated physical forces without requiring manual intervention for each vertex, achieving complete alignment coverage while simplifying operation to just establishing the spring connections

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent merges the alignment of all vertices into a single unified physical simulation process. Instead of treating each vertex alignment as a separate operation, the spring model combines all vertex adjustments into one automated simulation that simultaneously resolves positions for all vertices based on their interconnected spring forces

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach allows for quick and efficient alignment of texture images with polygon models by reducing the need for manual adjustment of multiple vertices, improving alignment accuracy and reducing processing time.

Implementation Method 1

predetermined relations reflecting a spring model having a virtual spring provided for each of the sides connecting the vertexes

Methodology Applied
Scientific EffectSpring model: Spring

Implementation Method 2

a physical simulation part configured to perform physical simulation based on the spring model and on the vertex movement information

Methodology Applied
Scientific EffectPhysical simulation:

Data Source

PatentUS11138783B2Image processing apparatus, image processing method, and image prodessing program for aligning a polygon model with a texture model
Publication Date: 2021.10.05 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11138783B2 patent drawing
  • US11138783B2 patent drawing
  • US11138783B2 patent drawing

AI summary

There is provided an image processing apparatus including: an image information acquiring part configured to acquire two-dimensional image information including a texture image; a polygon model information acquiring part configured to acquire polygon model information representing a three-dimensional polygon model as an object on which to map the texture image, the polygon model information including position information about a plurality of vertexes; a polygon model information updating part configured to update the position information about at least one and other vertexes included in the polygon model information, on the basis of predetermined relations reflecting vertex movement information representing the movement of at least one of the vertexes; and a mapping part configured to map the texture image on the polygon model based on the updated polygon model information.