Texture Coding Neural Network Inference for GPU Memory Bottlenecks

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Solution Overview

Problem

Existing texture coding techniques for GPU rendering are not optimized for random access, leading to increased latency and memory bottlenecks as rendering capabilities increase.

Innovation Solution

A method involving compressing a first colour channel of a texture into fixed-sized data chunks, training a neural network using these chunks to infer pixel colour blocks for other colour channels, and outputting the data chunks and neural network weights as an encoded representation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If conventional video encoders and decoders are used for texture coding, then compression efficiency is improved, but random access capability deteriorates due to dependencies between different coded image regions

Engineering Contradiction:
Improvememory footprintVSAvoidrandom access capability
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The texture is divided into multiple independent tile regions, where each tile can be encoded and decoded independently without dependencies on other tiles. This segmentation eliminates the random access bottleneck caused by conventional encoder dependencies while maintaining compression efficiency through per-tile optimization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different encoding strategies and quality levels are applied to different tile regions based on their specific characteristics. This allows the system to optimize compression for each local region while maintaining overall random access capability, as each tile can be processed independently with its own quality parameters.

Inventive Principle:
Principle #3Local quality

2Manufacturing precision

If texture resolution is increased from 1080p to 4K, then rendering quality is improved, but memory requirements increase fourfold

Engineering Contradiction:
Improverendering qualityVSAvoidmemory requirements
Core Design Contradiction:
Manufacturing precisionVSQuantity of substance

Solution Approach 1:

The encoding parameters such as bit depth, compression level, and tile size are dynamically adjusted based on the texture resolution and quality requirements. This allows the system to maintain high rendering quality at 4K resolution while optimizing memory usage through parameter adaptation, preventing the fourfold memory increase.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The encoding scheme dynamically adapts to different texture resolutions and quality demands by adjusting compression ratios and tile configurations. This dynamic approach enables the system to deliver high-quality 4K textures with optimized memory footprints, rather than using a fixed encoding strategy that would result in fourfold memory increases.

Inventive Principle:
Principle #15Dynamics

3Measurement precision

If colour bit depth is increased from 8-bit to 10-bit, then colour accuracy is improved, but memory requirements increase by 25%

Engineering Contradiction:
Improvecolour accuracyVSAvoidmemory requirements
Core Design Contradiction:
Measurement precisionVSQuantity of substance

Solution Approach 1:

Colour quantization and palette optimization are performed in advance during the encoding phase, allowing the system to achieve 10-bit colour accuracy in the encoded representation while using less memory. The preliminary processing of colour data enables high precision to be maintained during rendering without requiring 25% more memory storage.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250150606A1Methods and devices for texture coding
Publication Date: 2025.05.08 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250150606A1 patent drawing
  • US20250150606A1 patent drawing

AI summary

A method for texture encoding, the method comprising the steps of: compressing a first colour channel of a given texture to obtain a plurality of fixed-sized data chunks representative of the first colour channel of a corresponding plurality of fixed-sized blocks of pixels of the given texture; for the given texture, training, using the plurality of fixed-sized data chunks, a neural network to output an inferred pixel colour block representative of at least a second colour channel of a respective fixed-sized block of pixels of the given texture based on an input representative of a respective fixed-sized data chunk representative of the first colour channel of the respective fixed-sized block of pixels of the given texture; and outputting at least one of the fixed-sized data chunks and the weights of the trained neural network as an encoded representation of at least a portion of the given texture.