Texture Sampling Multi-Fetch Circuitry for Monte Carlo Integration

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Solution Overview

Problem

Current graphics processing technologies face challenges in efficiently sampling textures over regions, leading to approximation errors and structured artifacts, particularly when determining which texels contribute to rendered surfaces.

Innovation Solution

The implementation of multi-fetch sampling instructions that allow texture processing circuitry to sample a texture multiple times within a specified region, using pseudo-random or low-discrepancy sample locations, and performing operations like weighted integration to improve Monte Carlo integration techniques.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If multiple samples are taken within a region to reduce approximation error, then measurement precision improves, but device complexity increases

Engineering Contradiction:
Improveapproximation errorVSAvoidgraphics circuitry complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The sampling process is segmented into multiple independent sample operations within a region. Each sample can be processed independently, allowing parallel execution and reducing the complexity burden on the graphics circuitry while improving measurement precision through multiple measurements.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Sample locations are predetermined using formulas or stored sets with specific properties (low discrepancy, pseudo-random) before the actual sampling operation. This preliminary preparation of sample distributions minimizes approximation error while avoiding structured artifacts, reducing the computational complexity during runtime.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If multiple samples are taken within a region to avoid structured artifacts, then reliability improves, but productivity decreases

Engineering Contradiction:
Improveartifact avoidanceVSAvoidsampling efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system performs periodic sampling operations at predetermined locations within a region, using structured formulas or stored sample sets. This periodic approach ensures reliable artifact avoidance while maintaining productivity through efficient, repeatable sampling patterns that can be processed rapidly.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The sampling methodology changes parameters such as sample location distributions (using low-discrepancy sequences or pseudo-random patterns) and timing to achieve reliable artifact-free results. By optimizing these parameters, the system maintains high productivity while ensuring reliability in avoiding structured artifacts.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If sample locations are determined using complex formulas or stored sets, then measurement precision improves, but ease of operation worsens

Engineering Contradiction:
Improvesample distribution accuracyVSAvoidprogramming complexity
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

Complex sample location calculations are performed in advance and stored in lookup tables or pre-computed sets with desirable properties. During runtime, the graphics processor simply retrieves these pre-prepared sample locations, achieving high measurement precision without requiring complex formulas to be evaluated during rendering, thus maintaining ease of operation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Instead of computing complex sample distributions dynamically, the system uses pre-computed sample location sets that are copied and reused. These stored sets encapsulate the complex mathematical distributions (low-discrepancy, pseudo-random patterns) and can be applied directly, simplifying the operation for developers while maintaining high measurement precision.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10192349B2Texture sampling techniques
Publication Date: 2019.01.29 APPLE INC
  • US10192349B2 patent drawing
  • US10192349B2 patent drawing
  • US10192349B2 patent drawing

AI summary

Techniques are disclosed relating to texture sampling operations. In some embodiments, multi-fetch sampling instructions specify a region of a texture in which multiple samples are to be performed and texture processing circuitry is configured to sample the texture multiple times within the region. In some embodiments, the locations of the samples are determined according to a formula, which may be pseudo-random. In some embodiments, the locations of the samples are jittered to produce stochastic results. In some embodiments, the locations of the samples are determined based on one or more stored sets of samples that have particular properties (e.g., blue noise, in some embodiments). In various embodiments, disclosed techniques may facilitate Monte Carlo sampling.