Texture Shader Parameter Editor Interface
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Solution Overview
Problem
Modifying post-processing effects in texture shaders is complex and time-consuming, requiring knowledge of computer rendering pipelines and programming languages, with a risk of compile errors leading to unexpected rendering results.
Innovation Solution
A method and system for generating texture shaders with a user interface that allows editing of parameters through widgets, enabling users to preview and apply changes to the shader parameters without writing code, reducing complexity and error risk.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users directly modify program code or parameters for texture shaders, then the rendering characteristics can be changed, but the complexity of creation and modification increases and the process becomes time-consuming
Solution Approach 1:
The patent introduces an intermediary system consisting of a shader parameter editor and a shader compiler that mediates between the user and the raw shader code. Users interact with high-level parameters through the editor interface, which automatically translates these into the corresponding shader code and parameters, eliminating the need for users to directly write or understand complex rendering pipeline code.
Solution Approach 2:
The patent replaces the mechanical system of direct code editing with an automated parameter-based system. Instead of manually writing and compiling shader code, users simply adjust parameters through the editor interface, and the system automatically handles the code generation, compilation, and application to the graphics pipeline.
2Adaptability or versatility
If users directly modify program code for texture shaders, then rendering effects can be changed, but the risk of compile errors increases leading to unexpected rendering results
Solution Approach 1:
The shader parameter editor system performs self-service by automatically validating user inputs, translating parameters into correct shader code, and handling compilation errors. The system includes built-in error detection and correction mechanisms that prevent invalid parameter combinations and automatically fix common compilation issues, ensuring reliable shader execution without requiring user expertise in debugging.
Solution Approach 2:
The patent implements a feedback mechanism where the system monitors parameter changes, automatically recompiles the shader code, and provides real-time feedback on compilation status and rendering results. This closed-loop feedback system allows users to immediately see the effect of parameter changes and receive error notifications, enabling rapid iteration while maintaining code reliability.
3Manufacturing precision
If parameters in the program code are modified and the texture shader is reloaded for each parameter change, then accurate rendering results are achieved, but the creation and modification process becomes time-consuming
Solution Approach 1:
The patent implements preliminary action by pre-compiling shader code templates with parameter placeholders and pre-validating parameter ranges and combinations. When users modify parameters, the system only recompiles the specific portions of the shader code that are affected, rather than reloading the entire shader, significantly reducing compilation time while maintaining rendering accuracy.
Solution Approach 2:
The system dynamically adjusts the compilation and reloading process based on which parameters are modified. It implements incremental compilation that targets only the affected shader sections, and dynamically caches compiled shader versions for reuse when parameters remain unchanged, optimizing the balance between rendering accuracy and modification speed.
Data Source
AI summary
A method for generating a texture shader is described. A user interface for editing the texture shader is displayed. The texture shader has a plurality of parameters that affect rendering characteristics of the texture shader. Displaying includes displaying a widget for at least one parameter of the plurality of parameters, and applying the texture shader to an input image using current values of the plurality of parameters to generate a preview of the texture shader. A user input that changes a value of a parameter of the at least one parameter is received via at least one widget. The texture shader is applied to the input image using the changed value of the parameter to generate the preview of the texture shader. The preview of the texture shader applied to the input image is displayed.


