Texture State Cache for GPU Rendering Efficiency

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Solution Overview

Problem

Current graphics processing techniques face inefficiencies in texture mapping due to frequent access and retrieval of state information, leading to increased rendering times and power consumption.

Innovation Solution

A texture state cache is implemented to store and retrieve state information, including texture and sampler state data, using a cache with multiple entries, tags, and processing circuitry that pipelines an index rather than the state information itself, allowing for reduced power consumption and improved shader performance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If state information is frequently accessed from memory during texture mapping, then texture mapping functionality is maintained, but rendering times increase and power consumption increases

Engineering Contradiction:
Improverendering speedVSAvoidaccess time for state information
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent segments state information into two categories: frequently accessed state information stored in the texture state cache, and less frequently accessed state information stored in main memory. This segmentation allows the system to quickly access critical state data without constantly accessing full memory, thereby reducing access time and improving rendering speed.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The texture state cache is nested within the graphics processing unit, creating a hierarchical memory structure where the cache sits between the shader and main memory. This nested architecture enables fast local access to state information while maintaining the ability to access broader memory resources when needed, resolving the contradiction between access speed and data availability.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Reliability

If state information is stored in main memory, then complete state data is available, but power consumption increases due to frequent access

Engineering Contradiction:
Improvestate information availabilityVSAvoidpower consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary action by pre-loading frequently accessed state information into the texture state cache before it is needed by the shader. This advance preparation ensures that when the shader requires state data, it is already available in the cache, eliminating the need for high-power memory accesses during critical rendering operations.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent applies local quality by providing different storage solutions for different types of state information based on access frequency. Frequently accessed state parameters are stored in the high-speed, low-power cache, while less frequently accessed information remains in main memory, optimizing the overall power-state availability balance.

Inventive Principle:
Principle #3Local quality

3Ease of operation

If all state information is processed through the pipeline, then complete processing is achieved, but the pipeline complexity increases

Engineering Contradiction:
Improveprocessing efficiencyVSAvoidpipeline complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent extracts frequently accessed state information from the main memory access path and places it directly in the texture state cache accessible by the shader. This extraction removes the bottleneck of frequent memory accesses from the critical rendering path, simplifying the overall pipeline while maintaining complete processing capability for all state information.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS9811875B2Texture state cache
Publication Date: 2017.11.07 APPLE INC
  • US9811875B2 patent drawing
  • US9811875B2 patent drawing
  • US9811875B2 patent drawing

AI summary

Techniques are disclosed relating to a cache configured to store state information for texture mapping. In one embodiment, a texture state cache includes a plurality of entries configured to store state information relating to one or more stored textures. In this embodiment, the texture state cache also includes texture processing circuitry configured to retrieve state information for one of the stored textures from one of the entries in the texture state cache and determine pixel attributes based on the texture and the retrieved state information. The state information may include texture state information and sampler state information, in some embodiments. The texture state cache may allow for reduced rending times and power consumption, in some embodiments.