Board Game With Theme Regions And Identifier-Based Information Selection

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Solution Overview

Problem

Traditional games often lack a structured approach to facilitate pedagogical exploration of topics, failing to effectively engage students in deep learning experiences.

Innovation Solution

A game system comprising a board with theme regions, game pieces with identifiers, and information-bearing members that present content associated with specific themes, allowing players to explore domains through interactive learning and discussion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional games are used for teaching, then entertainment value is maintained, but structured pedagogical exploration is lacking

Engineering Contradiction:
Improvepedagogical exploration capabilityVSAvoidgame structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game board is segmented into multiple theme regions (e.g., science, art, music, math), each with distinct color coding and associated information-bearing members. This segmentation allows the game to cover diverse pedagogical domains while maintaining clear organizational structure, resolving the contradiction between versatility and complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a thematic dimension to traditional board games by adding theme regions and associated information-bearing members. Players don't just move pieces across a linear path but explore multiple thematic dimensions, enabling structured pedagogical exploration without overly complicating the basic game mechanics.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If theme regions with multiple perspectives are added to the board, then exploration depth is improved, but board complexity increases

Engineering Contradiction:
Improvetopic exploration depthVSAvoidboard area
Core Design Contradiction:
Loss of informationVSArea of stationary object

Solution Approach 1:

Information-bearing members are nested within theme regions on the board. Each theme region contains multiple information-bearing members that provide different perspectives on the same topic. This nesting allows deep topic exploration within a compact board area, as players can access multiple layers of information without requiring proportional increases in board space.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Productivity

If information-bearing members are associated with each theme region and game piece, then learning engagement is enhanced, but game setup complexity increases

Engineering Contradiction:
Improvelearning engagementVSAvoidgame setup complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The information-bearing members serve multiple functions: they provide topic information, indicate theme regions, and associate with specific game pieces through identifiers. This multi-functionality reduces the need for separate components for each function, simplifying game setup while maintaining high learning engagement through comprehensive information presentation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Adaptability or versatility

If multiple theme regions are implemented, then pedagogical versatility is improved, but rule complexity increases

Engineering Contradiction:
Improvetopic coverageVSAvoidgame rule simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

Each theme region has distinct local qualities (colors, associated information-bearing members, specific identifiers) that guide player actions. The rules remain simple because players follow consistent mechanics (place piece, select information-bearing member, present information) adapted to each theme's local characteristics, maintaining ease of operation while achieving pedagogical versatility.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10226689B2Game and method of playing a game
Publication Date: 2019.03.12 LANDVITI
  • US10226689B2 patent drawing
  • US10226689B2 patent drawing
  • US10226689B2 patent drawing

AI summary

A game and a method of playing the game are disclosed. The game comprises a board having a domain region and a plurality of theme regions. Each theme region is associated with a theme. The game also provides each player with a plurality of game pieces, and each game piece of the plurality of game pieces is associated with an identifier. Each information bearing member of a plurality of information bearing members is associated with a theme and an identifier. Placing one game piece of the plurality of game pieces in one of the theme regions causes one of the plurality of information bearing members to be selected in accordance with the identifier associated with the placed game pieces and the theme associated with theme region in which such game piece was placed. Information specified by the selected information bearing member is presented to all of the players.