Therapeutic fidget or memory item

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Solution Overview

Problem

Individuals with Alzheimer's or dementia face challenges in maintaining attention and managing anxiety due to difficulty with movement and sensory perception, necessitating customizable fidget and memory items that provide sensory and cognitive stimulation while being easy to use and avoid loss.

Innovation Solution

Therapeutic items such as blankets and clothing with removable and replaceable fidget and memory items, designed with consideration for sensory and cognitive needs, allowing customization and attachment via Velcro, buttons, zippers, or clips, and incorporating pockets for hands and items.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If fidget items are made removable and replaceable, then customization and adaptability are improved, but device complexity increases

Engineering Contradiction:
ImprovecustomizationVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The therapeutic item is divided into a base item (blanket, shirt, vest, or jacket) and separate removable fidget/memory items. The base item includes multiple attachment locations where different fidget items can be attached and detached independently, allowing customization without increasing overall system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The base item is designed with universal attachment mechanisms (pockets, Velcro® areas, buttons, zippers, clips) that can accommodate various types of fidget items and memory items. This multi-functional design allows the same base item to work with different attachments, improving adaptability while maintaining simple construction.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If multiple attachment mechanisms are provided, then ease of operation is improved, but device complexity increases

Engineering Contradiction:
Improveease of useVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Multiple attachment mechanisms (pockets, Velcro® areas, buttons, zippers, clips) are integrated into the base item's construction. These mechanisms are combined into the overall design of the blanket or clothing item, providing ease of operation for attaching and detaching fidget items while avoiding the complexity of adding separate attachment systems.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The attachment mechanisms are designed to be easily operated by individuals with cognitive impairments. Features like large buttons, obvious zippers, and Velcro® areas allow users to independently attach and detach fidget items without requiring complex operations or assistance.

Inventive Principle:
Principle #25Self-service

3Reliability

If fidget items are permanently attached, then reliability is improved, but adaptability worsens

Engineering Contradiction:
ImprovereliabilityVSAvoidadaptability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The attachment mechanisms provide a dynamic balance between secure attachment and easy removal. Fidget items can be reliably attached during use to ensure they remain in place, but can be easily removed and replaced when needed for customization or cleaning, adapting to different user needs throughout the day.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The items effectively soothe anxiety, stimulate sensory and cognitive functions, and encourage interaction, providing extended stimulation and memory recall, while being easily customizable and wearable.

Implementation Method 1

allowing customization and attachment via Velcro, buttons, zippers, or clips

Methodology Applied
Scientific EffectVelcro: Velcro

Data Source

PatentUS12478171B2Therapeutic fidget or memory item
Publication Date: 2025.11.25 LUCHESI AVA JAMES
  • US12478171B2 patent drawing
  • US12478171B2 patent drawing

AI summary

Therapeutic blankets and therapeutic clothing, such as shirts, jackets, and vests, are provided. In embodiments of the present disclosure, the therapeutic blankets and therapeutic clothing include at least one memory item and at least one fidget item. The at least one memory item and the at least one fidget item are removably attached to the therapeutic blankets and the therapeutic clothing.