Thin Gaming Device Overlay Server Configuration Parsing

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current electronic gaming machines lack the flexibility to easily switch between different games and display additional information effectively, especially with limited display space, which restricts their ability to provide a varied gaming experience and increases computational requirements.

Innovation Solution

A thin gaming device and method that includes a display, storage medium, overlay server, and rendered game overlay module, allowing for the parsing of configuration files to generate overlay data and render it on top of the game presentation, enabling flexible game overlay and reducing computational needs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If traditional electronic gaming machines are used with full game code, then game functionality is complete, but device complexity and computational requirements increase

Engineering Contradiction:
Improvedevice complexityVSAvoidgame switching flexibility
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent segments the gaming system into two distinct parts: a thin gaming device that handles only display and user interaction, and a server that handles all game logic and computational processing. This segmentation allows the thin device to have low complexity while the system as a whole maintains full game functionality through the server.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a server as an intermediary between the thin gaming device and the game logic. The server acts as a mediator that receives requests from the thin device, processes game logic, and returns results, thereby eliminating the need for complex computational hardware in the thin device while maintaining complete game functionality.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If more game information is displayed on the screen, then user interface quality improves, but display space limitations are exceeded

Engineering Contradiction:
Improveuser interface qualityVSAvoiddisplay space
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The patent transitions from traditional two-dimensional display layouts to a layered three-dimensional display structure by implementing overlays. Game information is presented in multiple layers (base game layer, overlay layer, configuration layer) that can be stacked and positioned in depth, allowing comprehensive information display within limited screen real estate.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent implements nested display structures where overlay elements are positioned within and around the base game display. Configuration files and game information are nested within the game presentation, with overlays containing additional layers of information that are integrated into the overall display composition without requiring additional physical screen area.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Adaptability or versatility

If game styling and code are combined, then development is simpler, but adaptability to different games decreases

Engineering Contradiction:
Improvegame switching easeVSAvoidconfiguration management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments game assets into distinct configuration files that are separate from the core game logic. Each game can have its own configuration file(s) that define styling, layout, and presentation parameters, allowing easy switching between games by loading different configuration files without modifying the underlying game engine or logic.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates a universal configuration file format and parsing system that can handle multiple different game types and styling requirements through a single unified interface. The same thin gaming device and overlay system can render different games by simply loading different configuration files, making the system universally adaptable to various game genres and styles.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240221456A1Systems and methods for overlaying game information
Publication Date: 2024.07.04 ARISTOCRAT TECHNOLOGIES INC
  • US20240221456A1 patent drawing
  • US20240221456A1 patent drawing
  • US20240221456A1 patent drawing

AI summary

A thin gaming device is provided. The thin gaming device comprises a display, at least one storage medium, an overlay server, and a rendered game overlay module. The overlay server is configured to parse one or more configuration files stored in the at least one storage medium and generate, based on the one or more configuration files, overlay data, the overlay data associated with one or more overlays for a game. The rendered game overlay module is configured to render the overlay data generated by the overlay server and cause to be displayed, on top of a game presentation on the display, the rendering of the overlay data.