Third-Person AR Spectator Views With Synchronized Virtual Compositing

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Solution Overview

Problem

Existing augmented reality (AR) systems limit spectators to viewing only the user's physical interactions, preventing them from fully engaging with the user's AR session, as they cannot see the virtual environment.

Innovation Solution

Implementing one or more cameras to capture the user's AR session and composite virtual elements onto the video feed, providing a synchronized third-person view that includes both physical and virtual objects, allowing spectators to see the AR session from various perspectives.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If spectators view only the user's physical interactions through existing AR systems, then the system complexity remains low, but the spectator engagement and understanding of the virtual environment is insufficient

Engineering Contradiction:
Improvespectator understanding of virtual environmentVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent merges the real-world video feed captured by cameras with the virtual environment rendering into a single composite spectator view. This combining of physical and virtual elements allows spectators to simultaneously observe both the user's physical actions and the corresponding virtual interactions, resolving the information loss without requiring separate viewing systems.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system introduces a remote computing system as an intermediary that receives data from both the AR head-mounted display system and camera systems, processes this information, and generates the composite spectator view. This intermediary handles the complex integration tasks, keeping the user's AR experience simple while enabling comprehensive spectator viewing.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If cameras and composite rendering are added to provide third-person view, then spectator engagement improves, but system complexity and processing requirements increase

Engineering Contradiction:
Improvespectator viewing perspectivesVSAvoidsystem architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The remote computing system serves multiple functions: it receives and processes data from the AR head-mounted display system, receives video feeds from multiple camera systems, renders the virtual environment, and composites these elements into the spectator view. This multi-functional approach provides versatile spectator perspectives while consolidating complexity into a single remote system rather than distributing it across multiple devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Manufacturing precision

If virtual elements are composited onto video feed in real-time, then spectator view quality improves, but processing power and energy consumption increase

Engineering Contradiction:
Improvevirtual element positioning accuracyVSAvoidprocessing energy consumption
Core Design Contradiction:
Manufacturing precisionVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary actions by receiving and processing the virtual environment data from the AR head-mounted display system before compositing it with the video feed. The remote computing system prepares the virtual element positioning information in advance, allowing for accurate real-time compositing without requiring excessive processing power during the actual rendering phase.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12379602B2Spectator view of virtual and physical objects
Publication Date: 2025.08.05 MAGIC LEAP INC
  • US12379602B2 patent drawing
  • US12379602B2 patent drawing
  • US12379602B2 patent drawing

AI summary

A user may interact and view virtual elements such as avatars and objects and/or real world elements in three-dimensional space in an augmented reality (AR) session. The system may allow one or more spectators to view from a stationary or dynamic camera a third person view of the users AR session. The third person view may be synchronized with the user view and the virtual elements of the user view may be composited onto the third person view.