Thread-Type Resource Allocation in Multithreaded Graphics Processors

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Solution Overview

Problem

Multithreaded graphics processors face inefficiencies due to resource competition between vertex and pixel processing threads, leading to potential bottlenecks and idle cycles, as they lack dynamic allocation mechanisms to balance processing loads effectively.

Innovation Solution

Implementing a resource allocation system that reserves and dynamically adjusts resources based on thread types, allowing for optimized allocation of shared resources such as context identifiers and local register file entries to balance the processing load between vertex and pixel threads.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If shared resources are allocated dynamically between vertex and pixel threads based on demand, then resource utilization efficiency is improved, but resource allocation complexity and control difficulty increase

Engineering Contradiction:
Improveresource utilization efficiencyVSAvoidresource allocation complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements dynamic resource allocation by allowing the resource allocation unit to adjust the amount of shared resources allocated to vertex threads and pixel threads based on real-time processing demands. The system monitors pipeline stages and dynamically modifies resource allocation without requiring processor redesign, thus improving resource utilization while maintaining manageable complexity through software-controlled adaptation.

Inventive Principle:
Principle #15Dynamics

2Productivity

If more resources are allocated to pixel processing, then pixel processing throughput is improved, but vertex processing may be starved leading to pipeline stalls

Engineering Contradiction:
Improvepixel processing throughputVSAvoidpipeline continuity
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent employs feedback mechanisms where the resource allocation unit continuously monitors the processing status of both vertex and pixel pipeline stages. Based on this feedback, the system dynamically adjusts resource allocation to prevent starvation of either pipeline stage. When pixel processing demand is high, resources are allocated accordingly, but the system monitors vertex processing status and reallocates resources to maintain pipeline continuity and prevent stalls.

Inventive Principle:
Principle #23Feedback

3Productivity

If more resources are allocated to vertex processing, then vertex processing capacity is improved, but pixel processing may back up causing idle cycles

Engineering Contradiction:
Improvevertex processing capacityVSAvoididle cycles in pixel stage
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system dynamically adjusts resource allocation between vertex and pixel processing based on real-time workload analysis. When vertex processing capacity is increased, the resource allocation unit monitors pixel stage throughput and dynamically reallocates resources to prevent backups. This dynamic adjustment ensures that vertex processing capacity is optimized without causing pixel stage congestion that would lead to idle cycles.

Inventive Principle:
Principle #15Dynamics

4Ease of operation

If fixed resource allocation is used for vertex and pixel processing, then resource allocation simplicity is maintained, but adaptability to varying workloads is reduced

Engineering Contradiction:
Improveresource allocation simplicityVSAvoidworkload adaptability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements a universal resource allocation mechanism that can adapt to different workload scenarios (vertex-heavy, pixel-heavy, or balanced workloads) using a single flexible allocation unit. This resource allocation unit can dynamically reconfigure resource distribution based on the type of workload being processed, eliminating the need for multiple fixed allocation schemes while maintaining operational simplicity through unified control logic.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8108872B1Thread-type-based resource allocation in a multithreaded processor
Publication Date: 2012.01.31 NVIDIA CORP
  • US8108872B1 patent drawing
  • US8108872B1 patent drawing
  • US8108872B1 patent drawing

AI summary

Resources to be used by concurrent threads in a multithreaded processor are allocated based on thread types of the threads. For each of at least two thread types, an amount of the resource is reserved, and amounts currently allocated are tracked. When a request to allocate some of the resource to a new thread is received, a determination as to whether the allocation can be made is based on the thread type of the new thread, the amount of the resource reserved for that thread type, and the amount currently allocated to threads of that type.