Three-Dimensional Data Visualization for Immersive VR/AR Storytelling
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Solution Overview
Problem
Existing technologies lack the ability to provide an immersive and interactive three-dimensional data visualization experience that effectively combines virtual reality (VR) and augmented reality (AR) for storytelling and data exploration, failing to engage users emotionally and intellectually while allowing for real-time collaboration and personalization.
Innovation Solution
A system and method for three-dimensional data visualization (3DDV) that integrates VR and AR elements, enabling immersive storytelling through 3DDV media creation and playback, utilizing a platform that supports data conversion, object enhancement, and multiuser access, with features like emotional and intellectual engagement, interactivity, and personalization.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional two-dimensional data visualization is used, then device complexity is low, but user engagement and emotional connection are insufficient
Solution Approach 1:
The patent transitions from traditional two-dimensional data visualization to three-dimensional immersive environments. Data visualizations are rendered in 3D space within virtual reality and augmented reality contexts, allowing users to interact with data from multiple angles and perspectives, thereby significantly enhancing user engagement and emotional connection.
Solution Approach 2:
The system nests multiple layers of interaction and visualization within the 3D environment. Users can access detailed data views within broader contextual frameworks, with nested levels of zoom and drill-down capabilities that allow progressive exploration of data while maintaining spatial orientation and contextual understanding.
2Adaptability or versatility
If VR and AR integration is implemented, then immersive experience is improved, but system complexity increases
Solution Approach 1:
The system is designed to function across multiple platforms and device types, supporting both virtual reality and augmented reality environments through a unified architecture. The same 3D data visualization system can be accessed through head-mounted displays, desktop virtual reality systems, or augmented reality overlays, making the system highly adaptable without requiring separate implementations for each platform.
Solution Approach 2:
The patent introduces a cloud-based rendering and processing intermediary that handles the complex computational requirements of 3D data visualization. This intermediary layer processes data, generates 3D representations, and streams them to various client devices, thereby reducing the computational burden on individual devices and simplifying the overall system architecture while maintaining high immersive capabilities.
3Ease of operation
If real-time collaboration features are added, then user interaction is enhanced, but processing requirements and system complexity increase
Solution Approach 1:
The system creates synchronized copies of the 3D data visualization environment for each user participant in the collaboration session. Each user has their own instance of the visualization that they can interact with independently, while the system maintains synchronization across all copies. This approach allows multiple users to collaborate in real-time without requiring complex shared memory or lock mechanisms, as each user operates on their own copy that automatically updates based on others' actions.
Data Source
AI summary
A system is disclosed that includes a three dimensional data visualization and storytelling (3DDV) object creation engine for converting real world data into one or more 3DDV objects; a 3DDV object enhancement engine for enhancing a 3DDV object of the one or more 3DDV objects to include at least one of processed data visualization and multiuser controls; a 3DDV media authoring engine for positioning the enhanced 3DDV object in a virtual space-time; a 3DDV multiuser access engine for making available, as 3DDV media, a scene tree including the virtual space-time. A method is disclosed that includes converting real world data into one or more 3DDV objects; enhancing a 3DDV object of the one or more 3DDV objects to include at least one of processed data visualization and multiuser controls; positioning the enhanced 3DDV object in a virtual space-time; making available, as 3DDV media, a scene tree including the virtual space-time.


