Three-Quarters View Game Field with Dynamic Region Attributes
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Solution Overview
Problem
Conventional games on electronic devices lack strategic flexibility due to limited variations in object arrangement, resulting in insufficient gameplay experience.
Innovation Solution
A game program stored on a non-transitory computer-readable storage medium that allows players to indirectly operate game mediums by flying out a selection object, changing its path and attributes within a three-dimensional game field, enabling more strategic gameplay by altering movement paths and attributes based on player input.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If the game progresses according to the arrangement position of the object, then the game can be processed simply, but the strategic flexibility is insufficient
Solution Approach 1:
The patent transitions from a conventional top-down 2D view to a three-quarters view that incorporates depth perception. This dimensional change allows objects to be arranged not only in horizontal positions but also at different depths, creating multiple layers of strategic positioning. Players can now consider spatial relationships in three dimensions (width, depth, and distance from camera), significantly enhancing strategic flexibility while maintaining relatively simple game processing through enhanced spatial visualization.
2Ease of operation
If the player only arranges the object aimed at a predetermined position, then the operation is simple, but the variations in arrangement position are small
Solution Approach 1:
By implementing a three-quarters view that displays the game field with depth information, the patent enables players to arrange objects in three-dimensional space rather than limited 2D positions. The camera angle reveals depth cues that allow players to perceive and utilize multiple arrangement positions along the depth axis, dramatically increasing position variations while keeping the operation intuitive through natural spatial perception.
Solution Approach 2:
The patent applies different visual properties to different regions of the game field based on their depth and spatial characteristics. Objects at different depths or positions display varied visual attributes, allowing players to distinguish and target specific locations more precisely. This local differentiation of visual qualities enhances both the variety of arrangement positions and the ease of selecting specific targets.
Data Source
AI summary
A non-transitory computer-readable storage medium that stores a game program causing a computer to execute functions includes moving each of a game medium in a game field including a plurality of regions, along respective paths set in accordance with a movable path and a moving speed set in the game medium associated with a first player and an attribute of the region; displaying a selection object so that the selection object is shown in at least one of the plurality of regions according to an operation by a second player; changing an attribute of a region in which the selection object is shown and an attribute of regions contained in an influence range set in the selection object; and moving, when the attribute of the region in which the selection object is shown is changed, the game medium according to the attribute of the region in which the selection object is shown, the movable path and the moving speed set in the game medium.


